Los Santos Fuel System v1.0.4
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Screenshots 3 screenshots
About this mod Machine translation
Module feedback group: 514698416
If you have any suggestions, please leave feedback in the comment area!
🔥 Los Santos Fuel System
Tired of the unrealistic feeling of unlimited fuel in GTA5? Want to experience the urgency of fuel management in real driving? Want to stop, turn off the engine, and refuel like in real life at a gas station in Los Santos? Los Santos Fuel Systems brings it all to offline mode. It integrates core functions such as real fuel consumption simulation, electric vehicle power management, gas station/charging pile network, HUD driving information display, and data persistence, making every drive of yours full of reality.
✨ Core gameplay
⛽Real fuel consumption simulation
Fuel consumption is dynamically calculated based on the three dimensions of speed, throttle depth, and vehicle classification. 16 models have independent basic fuel consumption parameters: small car 6.5L, sedan 8.0L, SUV 11.0L, sports car 13.0L, supercar 20.0L, muscle car 16.0L, motorcycle 4.0L, ship 30.0L, helicopter 50.0L, aircraft 80.0L, etc., all set based on real-life data.
Dynamic speed adjustment: low speed is high → medium speed is economical (minimum 80-100km/h) → high speed is soaring. Real-time throttle response to W key depth: 0.6 times for light pedaling, 1.8 times for full throttle. Additional vehicle modifiers: Off-Road Vehicle +15%, Truck +10%, Muscle Car +10%, Industrial +20%, Military +30%.
The fuel consumption calculation formula is completely transparent, and you can see real-time changes in fuel consumption with every step of the accelerator.
⚡ Independent power system for electric vehicles
Automatically identify original and common module electric vehicles (20+ models), independent kWh/100km energy consumption calculation, and exclusive green HUD display. The charging pile network covers the entire map, and electricity prices float independently.
🏪 Gas station/charging pile network
The coordinates of 52 gas stations + 12 charging stations are covered with map icons. After parking and turning off the engine, press the E key to start refueling/charging. The fee will be deducted automatically when the vehicle is filled up. If it is stopped midway, the fee will be charged according to the added amount. Oil prices range from US$6 to US$12/L, and electricity prices range from US$0.5 to US$1.5/kWh, fluctuating randomly at 0:00 every day.
📊 HUD driving information display
Fuel bar: Close to the top of the minimap, a constant-width progress bar with a translucent black border. Intelligent color switching: orange for fuel vehicles, green for electric vehicles, light blue for ships, and low fuel level will turn into red warning.
Text information panel: Close to the right side of the mini-map, it displays fuel/electricity, average fuel consumption, instantaneous fuel consumption, full fuel range, remaining range, total mileage, and real-time vehicle speed.
HUD dual independent switches: the fuel bar and text panel can be controlled separately to meet different display needs.
Language synchronization: When switching the menu language, all HUD text will automatically change to Chinese or English.
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💾 Data persistence
Each vehicle will independently store fuel volume, mileage, and fuel consumption data. Real-time auto-save: write configuration file immediately every 30 seconds + when switching vehicles. Complete inheritance after re-entering the game: After exiting and re-entering, the fuel volume, mileage and fuel consumption of the same car will be retained and will not be reset to zero.
Supports manual editing of INI to modify vehicle data, and automatically corrects the actual capacity when the capacity is abnormal.
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🎮 Operation button guide
End opens/closes the main menu of the module (customizable shortcut keys)
E After stopping the car near the gas station/charging pile and turning off the engine, start refueling …
Install & use Install: GTA V script mod (single-player)
- Check your game edition first — Legacy and Enhanced do not share mods; follow the readme to pick the right build.
- Script mods (.dll / .asi / .lua / .cs) usually need ScriptHookV plus the matching ScriptHookVDotNet build for your .NET version.
- Unzip and place the files as the readme says — game root or the scripts/ folder (.dll files usually go in scripts/).
- Use them in single-player or invite-only sessions only; joining Online with mods can get you banned.
The 'About this mod' section keeps the author's full description — where it gives exact steps, follow those. Use script mods in single-player only; joining Online with mods can get you banned.