Los Santos Collection
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About this mod Machine translation
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🔥 Los Santos Collection
Catch all the collectibles in Los Santos at once, and you no longer have to cut out the game to browse the web. Spaceship parts, monkey mosaics, hidden packages...all the hidden items in the story mode are clearly marked on the map. The classification switch can be controlled at will, close to automatic recording, and the progress is permanently saved. The ultimate boon for collection control, your journey to 100% completion will no longer be blind.
✨ Core gameplay
🗺️ Map annotation of all collections
Covering 11 categories and a total of 300+ collectible points offline, each one is accurately located.
Spaceship parts, letter fragments, submarine parts, nuclear waste, stunt jumps, blade flights, monkey mosaics, Epsilon manuals, hidden packages, psychedelic cacti, and dynamic wildlife photography.
Turn on the collection classification switch in the module menu, and it will be displayed immediately on the map, making it clear at a glance.
📸 Dynamic wildlife photography
After opening the "Wildlife Photography" category, the module will scan animals within 150 meters around you in real time and automatically mark them with icons.
Pugs, seagulls, cows, deer, mountain lions... 20 animals have their names displayed, and they can be automatically recorded when you get close, so you don't have to worry about missing them.
📊 Automatically save progress
When you walk near a collectible (within 15 meters), the module automatically marks it as "collected" and pops up a prompt in the lower left corner of the screen. (Collections that need to be photographed must be photographed. After arriving at the collection location, the module will automatically record the collection. Be sure to collect the collections, otherwise it will be out of sync with the game collection progress.) All collection progress will be saved in the LosSantosCollectibles.ini configuration file. It will be there next time you enter the game, letting you know at any time how many are left.
🎨 UI Features
The self-developed UltimateUI v2.0 menu is simple and smooth, and supports mouse (wheel), keyboard, and handle operations.
6 color themes can be changed at any time: default, ocean, dark gold, military, cyber, and pastel.
Menu language can be switched between Chinese/English with one click
Module shortcut keys can be customized and changed directly in the menu without changing files.
📥 Installation and use (manual)
① Download the main module file to your computer, decompress it locally, and put it in the game root directory: scripts folder. Enter the game for the first time to generate the .ini configuration file.
② Download the associated front-end to your computer and decompress it locally. Please select the same version of the front-end hook according to your game version to download, and place all files in the game root directory. The pre-version is backward compatible, but not upward compatible (for example: the pre-version of version 1.0.1013.34 can be used in games of version 1.0.1013.29 to use the module normally, but vice versa will cause the game to crash or the module to fail to load).
③ Start the game. When you enter the game, you will be prompted that the module has been loaded and you can use it with confidence. Press the End key to open the module menu and enjoy the experience.
Things to note:
If you have another version of ScriptHookVDotNet installed, be sure not to mix DLL files from different versions, as this may cause the game to crash or the mod to fail.
📢 Feedback and suggestions
If you have any questions or suggestions, please leave a comment below. I will actively improve and improve based on your feedback.
Install & use Install: GTA V script mod (single-player)
- Check your game edition first — Legacy and Enhanced do not share mods; follow the readme to pick the right build.
- Script mods (.dll / .asi / .lua / .cs) usually need ScriptHookV plus the matching ScriptHookVDotNet build for your .NET version.
- Unzip and place the files as the readme says — game root or the scripts/ folder (.dll files usually go in scripts/).
- Use them in single-player or invite-only sessions only; joining Online with mods can get you banned.
The 'About this mod' section keeps the author's full description — where it gives exact steps, follow those. Use script mods in single-player only; joining Online with mods can get you banned.