GK2 Move Buildings
Adds a Move button next to Remove in the build menu. Pick a building up and put it down somewhere else. Nothing spent, nothing refunded.
About this mod Author’s original text
GK2 Move Buildings
Built it wrong? Just move it.
The build menu gets a Move button next to Remove. Pick a building, and it goes back on your cursor. Put it down wherever the game lets you build, with the same zones and snapping as always. Nothing spent, nothing refunded.
- Contents are dropped beside the building. Or turn on Carry the contents and chests keep what they hold.
- Workbench extensions (buckets, tool racks, bellows) link back to their workbenches after a move.
- A building can be shifted by a cell or two.
- In remove mode, hold Left Ctrl and click to move instead of demolish.
- In remove mode, a click on something the game won't remove tells you why.
- Unlock protected layouts (off by default): remove or move the graveyard layouts the game protects, once they're empty. At your own risk.
- Move graves: a finished grave keeps its body, decor and quality. Put it on any free grave place.
- Upgrade in place: build a better one of the same kind on top of the old one, or press the small arrow next to a station's portrait. The old one hides under the construction site and becomes the new one when it's finished, with everything it held. Normal price, usual refund for the old one.
- A working station is moved with its crafts: the queue and progress stay.
- Hold Left Ctrl and click a graveyard layout to remove it together with its empty grave places.
- Destroy rusty tools (off by default): get rid of the rusty starting tools once you carry a better one.
- Give back the rusty tools: destroyed them too early? Get one of each back, if it's nowhere in your save.
- Underground workshop: belts, splitters and machines can be moved too; they reconnect to their neighbours.
- Factory blueprints (beta): copy part of the underground workshop, keep it in a library or share it as text, and paste it elsewhere: checked first, then built and paid piece by piece like by hand. Short of materials? Build what you can afford, or put the cost on Shopping List.
- Keep moving (on by default): after a move you stay in move mode for the next building.
- Garden scarecrows: remove them, or move them anywhere; "Bring the scarecrows back" restores them.
- Upgrade arrow setting: hide the arrow in station windows if it's in the way.
- Works with Linked Storage.
- Right click or Escape cancels. Gamepad supported.
Settings
In the Mods menu (with GK2 Mod Framework), in ConfigurationManager, or in BepInEx/config/gk2.movebuilding.cfg.
Manual install
Put GK2MoveBuilding.dll and move_icon.png into BepInEx/plugins/GK2MoveBuilding. Needs BepInEx 5.4.23.x (x64).
Move icon by Axness. Thank you!
Questions and bug reports: page.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: