GK2 AutoKeeper
Runs your morgue hands-free: bodies to the autopsy table, organs extracted, remains cremated. Eats, sleeps and stores what it collects. Fair play: only actions the player could do, no spawning or save
About this mod Author’s original text
GK2 AutoKeeper
Runs your morgue hands-free. Bodies go to the autopsy table, organs come out, the remains go to the crematorium,
and the bot eats, sleeps and stores what it collects on its own. It plays fair: only actions the player could do,
no item spawning, no save editing, no game files modified.
Code written with Claude (Anthropic) and tested in-game by the author.
Early release (0.3.x) · tested on game version 1.009.1 · English and Brazilian Portuguese (follows the game
language) · Bugs and help: GitHub issues
Quick start
- Install with r2modman Mod Manager (or manually, see Installation).
- Load your save and stand anywhere: the house, the yard or the morgue.
- Press F8. The bot walks to the morgue and starts working. Press F8 again to stop it at any time.
Adjust what it extracts, when it eats and what it does when tired in F11; follow what it is doing on the F9 panel.
What it does
- Processes bodies: takes them from the pallets or the ground, puts them on a free autopsy table, extracts organs
and the "Others" items (flesh, fat, blood — all configurable), takes the body to the crematorium and collects the
result when it is done.
- Keeps the tables free: while the crematorium burns, autopsied bodies wait on an empty pallet.
- Fetches bodies left outside (e.g. delivered to another area) through the game's doors.
- Respects the success chance: extracts item by item only above the minimum chance you choose.
- Walks by itself through the game's own doors (house → yard → morgue) and works from the same spot the game uses.
Takes care of itself
- Eats from your hot bar when energy is low, several items in a row without going over the maximum (skips food
that raises insanity).
- Sleeps when needed (optional): on the game's Lack of Sleep debuff, or when the food runs out, it goes home,
sleeps in the bed and then picks up where it left off.
- Stores what it collected in the nearest chest with room when your inventory is nearly full (a full chest? the rest goes to the next one).
- Waits in the morgue when there is nothing to do, ready for the next bodies.
Safe by design
- It never takes items out of chests, and stops at once if a nearby chest loses items while it runs.
- It never holds the Action key while the game is aiming at a different object.
- It turns itself off above a configurable insanity and, by default, on the game's Lack of Sleep debuff, and tells
you why on the panel and in the log.
- It pauses in menus, the pause screen, windows, dialogues, cutscenes and sleep, and forgets everything when you load
a save or go back to the main menu.
Controls
| Key | Action |
|---|---|
| F8 | Turn the bot on/off (kill switch) |
| F9 | Show/hide the status panel (game-styled, with buttons for the bot, settings and diagnostic) |
| F11 | Settings window with the game's own look (also a button on the panel) |
| F10 | Write a diagnostic file of the current scene (for bug reports) |
With GK2 Mod Framework installed, the same settings also appear under Mods in the main and pause menus.
Requirements
- Graveyard Keeper 2 (Steam, Windows) — tested on game version 1.009.1
- BepInExPack 5.4.2305 (BepInEx 5.4.23.x)
Installation
- Mod manager (r2modman Mod Manager): install and launch through the manager.
- Manual: install BepInEx 5.4.23.x next to GraveyardKeeper2.exe, run the game once, then copy the
plugins/AutoKeeper folder to /BepInEx/plugins.
Configuration
Use the in-game settings window (F11); pick the category with the ◀ ▶ arrows at the top. Values are stored in
BepInEx/config/com.focabr.gk2.autokeeper.cfg.
Support
Please report bugs, ask for help with the settings or suggest features through
GitHub issues — pick a template (Bug, *Help with
settings or Suggestion*). Comments here cannot hold the files needed to debug.
Minimum for a bug report:
- mod version (title of the status panel / F11 window) and game version;
- what happened, what you expected and the steps to reproduce;
- /BepInEx/LogOutput
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: