PhonographSoundMod

v1.0.0·Updated 2026-05-03

Replaces the save sound and ambient loop of Gloomwood's phonographs with custom audio files.

About this mod Author’s original text

Phonograph Sound Mod for Gloomwood

Replaces the save sound and the ambient loop of all phonographs in Gloomwood with your own audio files.

Features

  • Custom save sound when interacting with a phonograph or using quicksave.
  • Custom ambient loop that plays while the phonograph is active.
  • Volume controls for both sounds via config file.
  • The ambient loop respects the game’s pause state (stops when paused).

Installation (r2modman)

  • Install this mod through r2modman ().
  • Place your custom audio files in the following folders (create them if missing):
  • BepInEx/plugins/PhonographSoundMod/Sounds/Save/
  • BepInEx/plugins/PhonographSoundMod/Sounds/Ambient/

Adding Your Own Sounds

  • Save sound – put one audio file (.wav,.ogg, or.mp3) inside Sounds/Save.

The mod will automatically use the first file it finds.

  • Ambient loop – put one audio file inside Sounds/Ambient. It will loop continuously while the phonograph is active.

For best results, keep the ambient file relatively short (30s–2min) and make it seamless looping.

Configuration

After launching the game once, a config file is created at:

BepInEx/config/com.wanderan51.gloomwood.phonographsound.cfg

You can adjust:

  • SaveVolumeMultiplier (0.0–2.0)
  • AmbientVolumeMultiplier (0.0–2.0)

Known Issues

  • The ambient loop will not play if you start the game with an already‑active phonograph (very rare). Interact with the phonograph once to fix it.
  • The mod must be installed before loading a save where phonographs are active.

Credits

Created by wanderan51. Uses Harmony patching and Unity AudioSource.

Changelog

1.0.0 – Initial release

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
PhonographSoundMod-1.0.0.zip
File size
97.3 KiB