BreakAnkles
Backdash with Whoosh + Meme SFX. Press Right Shift / RT to backdash: 3s cooldown, attacks landing during the dash deal 0 damage. Local play only. Requires MelonLoader.
About this mod Author’s original text
Break Ankles 🦵💨
A silly Gang Beasts mod: press Right Shift (keyboard) or RT (gamepad) to do
a quick backdash with a whoosh + a random meme sound effect. While
backdashing you take 0 damage, so you can zip backwards right through a
swinging punch. The dash has a 3 second cooldown for balance.
Local play only. The mod is fully disabled in online matches (can't be used
to cheat / desync), and controls are read per-player from the game's own input
system (Unity Input System) so it works for each local controller.
Requirements
- MelonLoader 0.7.x installed for Gang Beasts (needed for IL2CPP games)
- Grab it Gang Beasts page
- Run Gang Beasts once after installing MelonLoader so it generates the
game's proxy assemblies
- The mod is standalone — no other mods required (Cement is not needed)
Install
Option A — Mod manager (r2modman Mod Manager):
- Download BreakAnkles-1.0.0.zip
- Drag it onto your manager / import the zip
- Enable it in the profile (make sure MelonLoader is in the same profile)
Option B — Manual:
- Copy Mods/BreakAnkles.dll into Steam\steamapps\common\Gang Beasts\Mods\
- Copy the UserData/BreakAnkles folder into
Steam\steamapps\common\Gang Beasts\UserData\
- Launch the game
Usage
| Input | Action |
|-------|--------|
| Right Shift (keyboard) | Backdash |
| RT / Right Trigger (gamepad) | Backdash |
- Each press = a quick backward step (slight hop) + whoosh sound +
a random meme sound from your BreakAnkles folder.
- 3s cooldown between backdashes (shown by simply not triggering).
- Attacks that land while you are backdashing deal 0 damage.
- Backdashing just before a real attack hits logs BREAK ANKLES! in the
MelonLoader console.
Settings (UserData/MelonPreferences.cfg or MelonLoader's settings)
- Enabled — master switch
- RequireIncomingAttack — false by default: you can always backdash; set
true to only allow it when an attack is actually incoming
- LocalOnly — true: disables the mod online
- CooldownSeconds — time between backdashes (default 3)
- DashSpeed / HopSpeed — backdash strength & hop height (defaults 7 / 1.5
= a clean quick step, not a launch)
- IFrameSeconds — 0-damage window during a backdash (default 0.8)
- AttackRange — how close an attacker must be to count as "incoming" (meters)
- KeyboardButton / GamepadButton — Unity Input System control paths
(defaults rightShift / rightTrigger)
Sounds play through Windows audio (system volume), not the game's volume
slider — the mod bypasses the game's audio system entirely, since Gang Beasts
strips Unity's web-audio decoder. This is what makes playback 100% reliable.
Adding your own sounds 🎵 — the meme folder
Drop any.wav,.ogg or.mp3 files into:
UserData/BreakAnkles/Sounds/Weave/ Format note:.wav files decode natively and always work..mp3 (and
most other media) is played directly through Windows — no conversion
needed, even if the file has a misleading.wav extension (common with
YouTube "download as.wav" tools — those are usually MP3s and still work).
The one thing Windows can't decode out of the box on some PCs is.m4a
(AAC) and.ogg — if one of those is skipped, convert it to.wav and it'll
play. Sounds go through your PC's audio at system volume.
Building from source
Requires the.NET SDK (the mod targets net6.0 — the runtime MelonLoader
0.7.x runs on).
Edit GameDir in BreakAnkles.csproj if your game is elsewhere, then:.\build.ps1
This builds BreakAnkles.dll straight into Gang Beasts\Mods\, installs the
sample sounds (without overwriting custom ones), and produces a ready-to-upload
BreakAnkles-1.0.0.zip.
How it works (for the curious)
- Hooks Femur.StatusHandeler.AddDamage with a Harmony prefix: while the local
player is inside the backdash 0-damage window, incoming damage is skipped —
the attack does 0 damage.
- Watches each local actor's InputUser.pairedDevices for the rightTrigger /
rightShift control (Unity Input System) — edge-triggered, per player, with a
configurable cooldown.
-
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: