Traction chain with hook
With this mod you can tow vehicle drag chains. You can also mount a tow hitch to a vehicle without a mounting mechanism and then attach the tow chain to the hitch
Screenshots 5 screenshots
About this mod Machine translation
With this mod you can tow vehicle drag chains. You can also mount a tow hitch to a vehicle without a mounting mechanism and then attach the tow chain to the hitch
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="towingChainHook">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<storeData>
<name>Towing Chain With Hook</name>
<functions>
<function>$l10n_FUNCTION_TOWINGCHAIN</function>
</functions>
<image>textures/store_towingChain.dds</image>
<price>600</price>
<lifetime>1200</lifetime>
<rotation>0</rotation>
<brand>LIZARD</brand>
<category>misc</category>
</storeData>
<base>
<typeDesc>$l10n_typeDesc_towingChainHook</typeDesc>
<filename>towingChain.i3d</filename>
<size width="0.1" length="4" lengthOffset="0" />
<components>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<component centerOfMass="0 0 0" solverIterationCount="10" mass="3"/>
<joint component1="1" component2="2" node="joint1" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="2" component2="3" node="joint2" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="3" component2="4" node="joint3" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="4" component2="5" node="joint4" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="5" component2="6" node="joint5" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="6" component2="7" node="joint6" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="7" component2="8" node="joint7" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="8" component2="9" node="joint8" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="9" component2="10" node="joint9" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="10" component2="11" node="joint10" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="11" component2="12" node="joint11" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="12" component2="13" node="joint12" rotLimit="20 20 20" transLimit="0 0 0" transLimitSpring="10000 10000 10000"/>
<joint component1="13" component2="14" node="joint13" ro …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.