Global Company

by LS-Modcompany / kevink98, GtX, aPuehri, Eribus·v1.7.1.0·Updated 2020-08-14

Global Company - A massive scripting extension for Farming Simulator! GlobalCompany is the basis for many scripts. Whether it's production, repository or whatever - it's easy to do it with it.

Screenshots 6 screenshots

About this mod Machine translation

Global Company - A massive scripted extension for Farming Simulator! GlobalCompany is the basis for many scripts. Whether it's production, warehouse or whatever - it's easy to do it with it.

The Global Company module is not so much a MOD as it is a set of script plug-ins.

On its basis, many other functional MODs can be expanded and a consistent management interface is provided, which is very convenient.

Many MODs require it as basic support

The MOD itself also includes many basic functions:

Expanded placeable objects - the location restrictions of placeable objects will be greatly reduced, and they can be placed almost one by one

Horse Riding Assistant - automatically trains your horse for a small fee

Display object information - pointing at a bundle or pallet will display information

More trees – Are there too many tree species that are restricted? Turn on to plant more trees

Unpacking - you can unpack the package (press the right mouse button when prompted)

Press lctrl+g to open the menu

Officially merged into Chinese

Have fun

Note: If you enter the game marked as a development version, there will be a pop-up box prompting you to close it manually. If you don’t mind updating, please wait for the official version!

renew:

1.1.0.0:

-New: French and Russian added

  • Fix: Store manager adapted to current patch
  • FIX: Adapt density height map manager to current patch
  • Fix: Added support for VertexDesign palette with object information
  • NEW: Register fill types and tree types in mods
  • Fix: Riding assistant adapted to seasonal changes
  • Fix: GUI adapts to very wide monitors

-New: More features for production plants

  • Fix: Adapt to autopilot

-New: dynamic storage

1.2.0.0:

-Fix: Dynamic warehousing: fix the effect on deserver

-Fix: Dynamic Storage: Change key t to lctrl+t

  • Fix: "Error: Server:registerObjectInStream is only allowed in writeStream calls" error from multiplayer games
  • Fix: Language text
  • FIXED: Object info: changed position, now we can see the hand
  • FIX: Factory: income can now be negative
  • FIXED: Visibility: conflicts will now also be checked on the server
  • Fix: Adapt to Courseplay

-New: Dynamic warehousing: Add unload trigger at location

-New: Add dynamic game map to gc menu

-New: Factory: Add animation output

  • NEW: Factory: Added season support

-New: Add languages: pt, it, pl

-New: GC menu: Dynamic warehousing overview

  • New: GC menu: better overview of factories
  • New: GC Menu: Add-ins can now create tabs
  • NEW: Factory: Added "refPoint"-property

-New: Add new Gui elements

-and more

1.2.1.0

-Fix: Display of placeable objects

-New: Multiplayer game synchronization system

-New: GC class/GC static class

1.3.0.0:

  • new design

-New: GlobalMarket

-New: AnimalTrough

-Fixed: Error message occurred during synchronization

1.3.0.1: (development version)

-Fixed respawn errors and multiplayer game synchronization issues

  • Improved translation

1.4.0.0:

-Add support for ManureHoseSystem

-New factory program flow

1.4.4.0: (development version)

-Fixed some known bugs

1.5.0.0:

-globalamarket: Add functionality for creating your own dedicated server

-New: farm starting position

-Some modifications

-Fix some BUGs

1.6.0.0:

-New: Vehicle Factory

-New: some functions of dynamic storage

-New: adapted to Stappenbach39

1.7.0.0:

-New: Animal feeding system (needs to be used with a separate MOD)

1.7.1.0:

Animal feeding systems allow for adjustment of mixing ratios

Need to decompress!!!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
FS19_GlobalCompany
File size
693.9 KiB