FFVIIHook - INI

by emoose·v1.4·Updated 2022-01-06

Unlocks the development console, allowing access to console commands and easily changing game CVars - as well as allowing loading of loose INI files from the game configuration folder!

About this mod Machine translation

Content introduction:

Unlocks the development console, allowing access to console commands and easily changing game CVars - as well as allowing loading of loose INI files from the game configuration folder!

Author: emoose

Install:

To install simply unzip xinput1_3.dll into the " End\Binaries\Win64 " folder, next to the " ff7remake_.exe " file (the underscore is important because the game contains two EXEs, this does not work with non-underscore EXEs)

Function

  • The development console is now automatically unlocked by pressing the tilde (~) in game

Games will now read from standard UE4 INI files such as Engine.ini / Input.ini / etc.

Games can now read loose files such as UAsset or INI files without storing them in a .PAK, and loose files will also take precedence over files in a .PAK

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
FFVIIHook - INI 和开发控制台解锁器
File size
12.4 KiB
SHA-256
095976d1d1af2331b54964d2e67957b88101c9811500dd341e478159c1979020
Stored at
2026-10-12 00:50