AlexScorpions
nmm handling
Screenshots 8 screenshots
About this mod Machine translation
nmm handling
Description: FOMM can be installed. Location: Scorpion Canyon (Poisonous Scorpion Canyon). There is a location in the picture. For accessories, click on the armor to equip it.
Requires MOD: Weapon Animation Replacement WAR (-mod station has been uploaded)
The 1.1.A update requires a complete reinstall....which means you must..1 eliminate the plugin..2
Loading game...
3Save and exit the game..4
If you activate the add-on again and the gun cannot be found, please make sure your game is updated to the latest version.
Name: AlexScorpion’s Custom Ak103
Version: 1.1.a
Date: June 12, 2011
Category: Weapons
Author: AlexScorpion
illustrate
== =========
Fully customizable assault carbine. All mod kits can be added and removed at any time.
Location
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Scorpions Gulch...you know...near the BOS bunker.
=======
I finally found some free time to finish this mod I started a year ago.
This is a customizable assault rifle..meaning...you have 5 options...cobra sight, suppressor, stock, DABL (laser aiming laser) and forend.
Each kit has its own properties..accuracy etc., but the difference is that you can add and remove attachments at any time.
How to use:
============
After picking up the ak103 and the box with the parts, a mod tool will be used to add the armor parts to your inventory... Use this to bring up the menu.
Required Mods
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You need this mod to animate the forks.
JoeFoxAnimation
Install
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- Extract the files to a temporary location.
- Check the folder structure and correct it if necessary.
- Copy the files to (installation folder)\FalloutNV\Data\. 4. Start FalloutNV Launcher, click "Data File" and put a check next to the .esp file.
uninstall
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- Launch FalloutNV Launcher, click Data Files, and uncheck the .esp file.
- Delete the files/folders associated with the module.
Data\Net\Weapons\Scorpion Armory
Data\Textures\Weapons\Scorpion Armory
Data\Sound\FX\WPN\AK-103 Assault Rifle
upgrade
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2011/5/25 1.1:
- "Retextured" carbine
-removed large texture map
-Fixed grid shadow
-Make the emission sound louder
-Make firing slower (prevents blocking firing sound)
2011
June 12th 1.1.a: - New Voices
-Disposable ammo
- Some other script tweaks
Not compatible
============ ===
none
Known issues or bugs
====================
Not yet.
history
=======
Contact person
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You can check out the official Elder Scrolls forum at alexscorpion
Find me. You can find me on TESNexus at alexscorpion.
integral
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Thanks to Weijisen for making my weapon model a simple, yet awesome SFX.
Thanks to Bethesda and Obsidian for creating Fallout New Vegas.
Thanks to FalloutNVNexus.com for providing a one-stop resource for writers and players.
Thanks to LHammonds for the readme generator.
Thank God for creating us all.
Tools used
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7 compression-
15579 3D Studio Max-
NIFSkope-
Paint.NET-http://www.tesnexus.com/downloads/file.php?id= 11909 Photoshop- photoshop /
Readme Generator-http:
//lhammonds.game-host.org/obmm/tools_readme_generator1.asp audacity
3d jacket
Licensing/Legal
===============
no no no
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.