Power Armor Fast Exit and Enter (F76)
About this mod Machine translation
describe:
This mod works exactly like my Fallout 4 mod: just swap animation files to use quick exit/enter animations all the time, not just in combat.
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Diclaimer:
This can be considered an advantage in PvP. Use at your own risk.
*I also don't know what other players will see when I do this. It may be concerning for those who don't have this mod installed somehow, as you will start moving before the animation has finished playing.
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Known bugs/issues:
- Like my Fallout 4 mod, Quick Input doesn't align the paired animations properly, so it looks a little weird. Without the ability to edit the plugin data or the animation itself, there's no way to fix this.
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Install:
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Method 1: Baka Archive Tool
To install, unzip the archive into the Fallout76 Data folder, if done correctly it should look like this
C:\ Program Files(x86)\ Bethesda.net Launcher \ games \ Fallout76 \ Data \ Meshes
Then, get the Baka Archive Tool via shad0wshayd3. Run this command to create the required archives and place them into the \Data folder. Instructions for the tool are on his mod page for those who haven't used it before.
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Method 2: Archive2 manual installation
1: Unzip the downloaded mod somewhere
2: Run Archive2 and open Animations.ba2 (located in "games\Fallout76\Data\SeventySix - Animations.ba2")
3: At the top, go to Archive-Add Folder and select the mod's unpacked meshhes folder
4: Click "Save and Rebuild"
Description:
This mod does exactly the same as what my Fallout 4 mod did: a simply swap of the animation files to use the quick exit/enter animations all the time instead of just while in combat.
-------------------------------
Diclaimer:
This could be considered a PvP advantage. Use at your own risk.
*I also have no idea what other players will see when you do this. Odds are good that it's probably going to be noticeable to anyone that does not have this mod installed in some way since you'll start moving before their animation is finished playing for them.
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Known Bugs/Issues:
- As with my Fallout 4 mod "quick enter" does not align the paired animations correctly so it looks a bit odd. This can't be fixed without the ability to edit the plugin data or the animation itself.
-------------------------------
Installation:
-----
Method 1: Baka Archive Tool
To install, unpack the archive into your Fallout76 Data folder, should look something like this if done correctly
C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout76\Data\meshes
Then, grab the Baka Archive Tool by shad0wshayd3. Run this to create the needed archives and place them into your \Data folder. Instructions for the tool are located on his mod page for those who haven't used it before.
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Method 2: Archive2 manual install
1: Unpack the downloaded mod somewhere
2: Run Archive2 and open Animations.ba2 (located at "games\Fallout76\Data\SeventySix - Animations.ba2")
3: On the top, go to Archive-Add Folder, and then select the unpacked meshes folder of the mod
4: Click save and rebuild
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.