base
1. New radar building area transmission tower (transmits power and can expand the robot building area, and can also provide radar functions) 2. Large robot command platform (a large robot port that can charge and store many robots)
Screenshots 5 screenshots
About this mod Machine translation
- New radar construction area transmission tower (transmits power and can expand the robot construction area, and can also provide radar functions)
- Large robot command platform (a large robot port that can charge and store many robots)
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*First-class construction engineer, interior designer. As a hobby, Factorio modder^_^. . . . . . *
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⚡ ZY-KR (DEV) - Strategic Building Expansion Pack
**Dual strategic cornerstone of the Factorio 2.0 era**
*"Whether it is establishing a frontline resurrection point or laying an ultra-long-distance logistics network, here are your most trustworthy solutions."*
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📖Module Introduction
**ZY-KR** is a building expansion mod for **Factorio 2.0** that introduces two very large buildings with complementary features and well-designed features:
- **Large Respawn Base** (Large Respawn Base) - Super robot port + intelligent resurrection center + massive storage + materials are placed in the base warehouse for the robots to build and recycle by themselves.
- **Radar Construction Pylon** (Radar Construction Pylon) - wide-area power supply + radar scanning + unlimited construction area + logistics network node. The two buildings are independent and complementary, and together they form your most reliable logistics support system on the alien battlefield.
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🏗️ Building 1: Large rebirth base
**(Figure 1, Figure 2, Figure 5, Figure 6 display)**
A massive and powerful super robot core. It is not only a transfer station for the robot fleet, but also your **safe house** and **logistics heart** on the alien battlefield.
✨ Core Features
| Features | Detailed Description |
|------|----------|
| **Super-large-capacity robot slot** | By default, it can accommodate **1000** robots (logistics and engineering combined), and the maximum can be adjusted to 10,000 (Figure 9). |
| **Built-in ultra-high-capacity item warehouse** | Built-in **3000** storage space, which can be used as the core distribution center of the logistics network (Figure 1, Figure 9). |
| **Scary construction coverage** | By default, a construction area of **8000×8000** and a logistics supply area of **256×256** are provided (Figure 2, Figure 9). |
| **Power hub** | Can stably output **120kW** power externally, with built-in 1GJ buffer (Figure 2). |
| **High Power Charging Matrix** | Internal buffer charging speed up to **100 MW**, supporting simultaneous high power charging of 20 robots (Figure 2). |
🔧 Quick overview of initial parameters (Figure 2 Flight information panel)
| Parameter | Value |
|------|------|
| Logistics robot | 206 / 206 |
| Construction Robots | 443 / 443 |
| Supply area | 256×256 |
| Construction area | 8000×8000 |
| Radar coverage range | 125 grids |
| Health | 3500 / 3500 |
🧪 Technology and formula (Picture 6)
| Project | Content |
|------|------|
| Technology name | Base |
| Front-end technology | Construction robots, power distribution II, radar |
| Research consumption | `200 × Automation Science Pack` + `200 × Logistics Science Pack` |
| Study Time | 60 seconds |
| Construction Recipe | `100 × Robot Command Platform` + `100 × Radar` |
| Manufacturing time | 30 seconds |
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Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.