CustomSimFramework
Add custom sims, dialogue, zone chatter and guild conversations via JSON content packs - includes Pack Studio, a full GUI editor with live in-game previews.
About this mod Author’s original text
Custom Sim Framework — v0.9.6
Note: This mod does not ship packstudio.exe, the GUI editor. Pack Studio is available in the releases on github, if you would like to add your own custom dialogue and sims I highly recommended it!
Description
This mod lets you add your own content to Erenshor's simulated players through content packs. A pack can add fully custom named sims with their own personalities and voices, new dialogue for every generated sim on the server, ambient chatter for each zone, and whole guild chat conversations.
I built it because the sims are the heart of Erenshor, and I wanted a way to put my friends in the world. Once the framework existed for that, it made sense to open up everything else the sims say too.
Everything is data driven. The bundled example pack (three custom sims, dialogue for every shared pool, chatter for all 29 zones, and 10 guild conversation topics) is installed automatically on first launch, and doubles as a working reference for making your own.
Works alongside my other mods, Sim Passive Leveling Overhaul and Sim Start At Level 1.
LEGAL DISCLAIMER: Retained counsel mandates we disclose that Example Paul is a legally distinct, 100% synthetic entity. Any resemblance to actual Pauls, living, dead, simulated, or currently AFK,is purely coincidental. Our legal team wishes to aggressively clarify that no real world Pauls were digitized, cloned, or observed during the creation of this mod. If your name is Paul, this entity is not you, does not legally represent you, and we assume no liability for its digital behavior.
Features
Custom Sims
- A named sim with a chosen class, level, appearance, personality, and typing quirks (ALL CAPS, lowercase, typos, emojis, third person, and more).
- Up to 30 personal dialogue lists per sim. Anything you skip is filled from the game's normal dialogue pools, so a sim with just a name works fine.
- They use the same pipeline as the game's own premade sims. They spawn, level, group with you, whisper you, join guilds, and remember your runs together.
- A sim can be tied to one of your character slots. It levels alongside that character and even greets your new characters in the tutorial.
- Rival sims join the antagonist guild and taunt you instead of befriending you.
Server Chatter
- Add lines to the pools every generated sim draws from. Greetings, group talk, guild questions, death laments, loot begging, and more.
- Teach sims new phrases to understand when you type them.
- Add new generated sim names and inspect window bios.
Zone Chatter
- Ambient shouts for each zone. Lines ending in a question mark can get yes or no answers from other sims nearby.
- Seven vanilla zones ship with no ambient chatter at all. Your lines become their entire voice.
Guild Topic Conversations
- Conversations that guild sims start and carry on their own, on the guild chat timer.
- Players can trigger them too, by saying the right keywords in guild chat.
- Topics support level gating (low level sims admit they don't know) and zone gating (asked elsewhere, sims point you to the right zone).
Pack Studio (the editor)
A windows app that pairs with the mod. No installs, no setup, and no JSON knowledge needed. Double click it and it finds your game on its own, whether that's a Steam install or a mod manager profile.
- Plain language editors for sims, server chatter, zone chatter, and guild topics.
- Live previews show every line exactly as it renders in game, with the sim's typing quirks applied. You can toggle quirks freely to experiment.
- Live error checking with over 100 rules. It catches broken names, misplaced lines, phrases the game would swallow, trigger collisions with vanilla topics, and more, as you type.
- One click Deploy to game, and a Check My Log page that shows exactly what the game loaded afterwards.
Where to get it: download PackStudio.exe from the releases page on GitHub. Put it anywhere you like and double click it. Windows may warn about an unknown publisher t
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: