WMITF

v1.1.0·Updated 2022-10-21

What mod is this from? Shows what mod an item is from when the player approaches that item.

About this mod Author’s original text

WMITF

What mod is this from? Shows what mod an item is from when the player approaches that item.

How to install

If you haven't installed BepInEx and/or Mod the Gungeon API, follow its installation guide (linked on Mod the Gungeon API's page: After you've installed BepInEx, just unzip WMITF.zip into your BepInEx's plugins folder.

Changelog:

  • 1.1.0: WMITF now uses a config file to store if its enabled or not. Also, WMITF now works for shop items
  • 1.0.4: fixed a bug where items from some mods didn't show which mod they were from
  • 1.0.3: updated dependency version for MTG API and fixed a bug where items from mods that depend on the Alexandria API (like Once More Into the Breach) would display as "being from Alexandria"
  • 1.0.2: fixed WMITF causing exceptions
  • 1.0.1: fixed a bug where approaching a pedestal would softlock the game (sorry about that)
  • 1.0.0: release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

MtG_API-Mod_the_Gungeon_API

File & checksum

Filename
WMITF-1.1.0.zip
File size
20.8 KiB
SHA-256
5eb10fd630b36e65bc37dce3fde4455eee52c1cd5bdce92300eee35a4231b8d4
Stored at
2026-10-06 19:07