The Ninja

v1.0.5·Updated 2024-09-03

Adds the Ninja as a playable character in the breach.

About this mod Author’s original text

The Ninja

Adds the Ninja as a playable character, albiet sloppily. Due to the loads of missing sprites the character has in the files, I had to make due and improvise for a lot of these.

Don't worry though, as eventually, I'll see about finishing up the sprites with the help of others.

This is a sort of re-work of an existing Ninja mod by EpimetheusEntertainment.

This is my first time doing custom character things in general, so if I did anything really dumb, let me know.

Note: the punchout sprites are still the cosmonaut's, just like EpimetheusEntertainment's mod. I'll get to that. Also, DO NOT play that mod and this one at the same time, it will break a lot of stuff not even related to the mod, for some reason.

Loadout

In terms of weapons, the Ninja starts with the 38 Special (with infinite ammo), and the Magnum, dual wielded because of the Detective Magnum synergy.

As for items, he has the Bloodied Scarf (due to evidence of it belonging to the Ninja), Shadow Bullets, and the Explosive Decoy.

If you don't like some of the item or stat choices, feel free to edit the character data file contained in this mod.

How to install

If you haven't installed BepInEx and/or Mod the Gungeon API, follow its installation guide (linked on Mod the Gungeon API's page: After you've installed BepInEx, just unzip The_Ninja.zip into your BepInEx's plugins folder.

Credits

Sprites by Devolver Digital,

Original mod and some sprites, namely the boss title card, by EpimetheusEntertainment,

punchout facecard sprite edits by Jamietale,

Choice of re-used sprites to fill in the gaps and make the ninja not look like the Pilot: by me, cushybnuy. Barely even a credit, I know.,

Items by Devolver Digital

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

KyleTheScientist-Custom_Characters_ModMtG_API-Mod_the_Gungeon_API

File & checksum

Filename
The_Ninja-1.0.5.zip
File size
342.2 KiB