Receiver Expansion
Expands the Gungeon to include elements, themes, and items from Receiver 2! Including a completely custom Character!
About this mod Author’s original text
Adds A Receiver as a playable character, along with some Receiver themed armaments and items.
Starting Loadout:
Gun: Zip 22 Infinite
Passive: Tape Player
Active: Mind Tech
Halo! I'm Chief! This is a modpack that adds Receiver/Receiver 2 Items and Guns, along with a custom Receiver Character! I do plan on continuing to expand this modpack,
but I figure I've done quite a bit already to warrent the initial 1.0.0 release!
If there's any bugs, feedback, or even suggestions, feel free to @-me in the Enter the Gungeon Modding Discord!
Character
The Receiver Character stats:
Cons: Only 1 blank initially per-floor, -25% less ammo capacity, -50% less knockback, slower reload speed, enemy bullets are marginally faster, player walks slightly slower.
Pros: -25% less expensive prices, inate +1 pierce, +12.5% more base damage, faster/long-range roll, +50% projectile speed, range is increased, thrown gun damage is increased.
Guns:
Zip 22: Starter Pistol - for the Receiver character, very shitty.
Hi Point C9: Below average pistol, at least it isn't the Zip 22.
Beretta M9: Average pistol, faster than average reload.
Sig Sauer P226: Average pistol, higher damage but slower fire-rate.
Glock 17: Above Average pistol, high fire-rate but somewhat inaccurate.
Turret Gun: Great gun, high fire-rate with decent amounts of spread and slight homing bullets.
Items
Tape Player: Starter Passive - Provides 1 Heart Container (Making the total 3 for the Receiver Character) and 1 Coolness, increases Damage, but reduces fire-rate and accuracy.
Cassette Tapes (Plural): 7 different Cassette Tapes provide some varying gun stat buffs at the cost of curse, some worse than others.
Mind Tech: Starter Active - When used: Player takes one half-health of damage, a blank effect is generated; Differing Cassette Tapes can spawn in sequence per activation, the more tapes you get the less likely you are to get another.
After all tapes have been collected: 20% to spawn a partial ammo container and 5% to summon more tapes.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: