No Base Specific CC Breach Effects
Allows CC makers to easily remove base-specific breach character effects like convict's smoke, hunter's dog or gunslinger's 7 credit cost.
About this mod Author’s original text
No Base-Specific CC Breach Effects
Allows CC makers to easily remove base-specific breach character effects like convict's smoke, hunter's dog or gunslinger's 7 credit cost. To do this, just create a file named {name}-ccremove.spapi (where {name} is the name of your mod) in your mod's files and put the nameShorts of all custom characters you want to apply this to. There can be as many of -ccremove.spapi files as you want and one file can contain unlimited character nameShorts, one nameShort for each line.
Example
Here's an example of a file that would remove the breach dog from Dallan's Omicron custom character:
Omicron-ccremove.spapi (name of the file)
Omicron
How to install
If you haven't installed BepInEx and/or Mod the Gungeon API, follow its installation guide (linked on Mod the Gungeon API's page: After you've installed BepInEx, just unzip SpecialAPI-No_Base_Specific_CC_Breach_Effects-1.0.2.zip into your BepInEx's plugins folder.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: