Modular Remastered

v1.3.20·Updated 2026-07-19

A remastered version of the Modular, a character who cannot use any guns other than their starter weapon, but gains unique passive upgrades. Complete with new sprites, new gameplay mechanics, unlocks

Screenshots 6 screenshots

About this mod Author’s original text

Modular Remastered

A complete overhaul of the old __Modular__ era, this character cannot use any weapons other than their starter, but gain __unique passive upgrades__ that lets them expand their abilities.

This mod contains:

  • A whole new character!
  • Up to __85+__ new passive upgrades unique to the Modular, which have stacking capabilities.
  • Multiple unlocks that are __unique__ to the Modular. Maybe try a __playstyle change__ every once in a while?
  • Character-specific synergies, displayed with an arrow above the item. Some items aren't as __useless as they many seem__.
  • __An unlockable alternate skin__- wait what?
  • __And, most importantly...__... A Regret..?

Special Thanks To:

  • Lynceus, my play tester and advice giver. A lot of bugs and issues were found and fixed thanks to him! He has also sprited a lot of small icons that you can find in the mod!
  • Docmcstuffins (gave idea for the Mirrored Software Module)
  • Stavbearer (gave idea for the Hellfire Launcher Module)
  • Beah (main inspiration behind a certain new module)
  • SpecialAPI (Warning me about new bugs)
  • Captain Pretzel (Bug squasher and code god.)

SHILLING SECTION

If you wish to support me and/or like the work that I do, I have a ko-fi you can throw a couple of bucks into! Do it if you want, or don't.

(Because I'm a shameless shill.)

(I wanted to do something fancy visually but just a link will do for now.)

(And yes I did copy-paste this from the Planetside README, sue me.)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

MtG_API-Mod_the_Gungeon_APIHellfireJune-JuneLibTeamPlanetside-Ammonomicon_APIAlexandria-Alexandria

File & checksum

Filename
Modular_Remastered-1.3.20.zip
File size
6.0 MiB
SHA-256
3c3a98ccee08bfedd7b832368e71145e6a9c593627381dd1f38b36b5d017daba
Stored at
2026-10-06 23:05