Modded Magnet

v1.0.2·Updated 2024-09-11

Allows you to change how common modded item and guns are by increasing (or decreasing) their weight.

About this mod Author’s original text

Modded Magnet

Allows you to change how common modded item and guns are by increasing (or decreasing) their weight using console commands.

Commands

  • modded_magnet item_weight {new_weight} - Changes the weight multiplier for modded passives and actives. new_weight can be any number. Default weight multiplier is 6.
  • modded_magnet gu_weight {new_weight} - Changes the weight multiplier for modded guns. new_weight can be any number. Default weight multiplier is 3.
  • modded_magnet enable - Enables modded item and gun weight increase. Modded item and gun weight increase is enabled by default.
  • modded_magnet disable - Disables modded item and gun weight increase.
  • modded_magnet reload - Reloads the modded item and gun weight increase, in case any item or gun was missed.
  • modded_magnet stats - Shows the current weight increase for modded items and guns, as well as if the weight increase is currently enabled.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

MtG_API-Mod_the_Gungeon_API

File & checksum

Filename
Modded_Magnet-1.0.2.zip
File size
78.2 KiB