Mod the Gungeon API
Adds the good parts of Mod the Gungeon to BepInEx.
About this mod Author’s original text
Mod the Gungeon API
A plugin for BepInEx that adds some of Mod the Gungeon's functionality and also adds backwards compatibility for modders who want to port to BepInEx
Features
Mod the Gungeon API includes:
- Most of classic Mod the Gungeon's API features (adding items to loot tables, changing strings, replacing and adding textures, etc)
- A debug/cheat console (F2, ~, /)
- A debug log that records all Unity logging (F3)
- Note: this log is disabled by default for performance reasons. It can be enabled in the config file (etgmodding.etg.mtgapi.cfg)
- A mods menu that shows all enabled plugins (F1)
Useful Links
- Installation
- Porting your mod to BepInEx
- Converting.json files to.jtk2d files
- BepInEx Example Mod (Plain)
- Download Zip
- GitHub Repository
- BepInEx Example Mod (Items)
- Download Zip
- GitHub Repository
- Publicized and Stripped Assembly-CSharp.dll
- GitHub Repository
Credits:
- SpecialAPI - main developer.
- Captain Pretzel - optimizing the API to make mods load faster.
- An3s - initial console + debug log port.
- KubeRoot - updating SGUI to the latest version.
- KyleTheScientist - base MTG example mod zips.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_EtG