MazCC

v1.2.3·Updated 2023-02-20

Maz Svry, an Astrian who did an oopsie daisy and landed on Gunymede, oh god oh damn oh no!

About this mod Author’s original text

Maz is a doctor from the planet Astria. One day he crash landed onto the planet where Gungeon stood and decided to take it on...

Emergency teams are planning a rescue to help him get off the planet, but for now, with his flare gun, a few supplies, and a bit of combat training,

he's going to take on the Gungeon.

v1.2.3

Increased enemy proj. speed and dodge roll speed to 1.5x

Decreased reloading time to 0.8x

v1.2

Gave Maz a medkit! He's gonna be cool and stuff or something

Planning to make playing Maz a fast-paced glass cannon smoothh experience totally not like Ultrakill. Actually I never played Ultrakill lmao.

Changed the mod dependency from MazPositron to MazCustomItems because I'm planning to expand the entire thing. Yay!!

Enemy bullet speed and dodge roll speed are both set to 1.4x, enjoy the fasty fast

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

OrganicallyMaz-MazCustomItemsKyleTheScientist-Custom_Characters_Mod

File & checksum

Filename
MazCC-1.2.3.zip
File size
341.1 KiB