LuckyChest
All chests become synergy chests and the results are always random | All chests become synergy chests and the results are always random
About this mod Machine translation
LuckyChest
_Enter the Gungeon Mod: Lucky Chest_
All treasure chests will turn into combo boxes and will always have a red result when opened, i.e. random props/guns!
(All chests will turn into synergy chests and always drop random items/guns!)
Usage & Console Commands
This mod is disabled by default and needs to be enabled through the console in the game.
This mod is disabled by default, you need to enable it via the console in game.
Open the console (Open the console, usually ~ or F2), enter the following command:
- Enable mod: luckychest on
- Disable mod: luckychest off
- Check current status: luckychest
Module features (Features)
- All generated treasure chests (including reward treasure chests after defeating rooms, hidden room treasure chests, truth chests, shooting room treasure chests, mouse boxes, and even treasure chests generated by you using the "spawn" command) will be replaced by Synergy Chests.
- When the combination box is opened, the result is always fixed in red (completely random items, skipping combination matching).
- Treasure chest fuses will be disabled.
- Rainbow boxes are not affected, you can still see rainbow boxes (if you are lucky)
- All spawned chests (including reward chests, secret room chests, truth chests, target practice chests, rat chests, and even chests spawned via "spawn" command) will be replaced with Synergy Chests.
- When opening the synergy chest, the result will always be fixed to red (completely random items, skipping synergy match).
- Chest fuses are disabled.
- Rainbow chests are unaffected; you can still find them (if you are lucky enough).
Source Code
GitHub Repository
Dependencies
- BepInEx
- ModTheGungeon API (For console commands)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: