Jolly Coop
Added more drops for co-op mode. Added functions to independently set character out-of-combat acceleration, handle vibration, outline color, etc. Add more drops to coop mode. Add independent settings for character speed out of combat, controller vibration, outline color, and more.
About this mod Machine translation
Happy working with Jolly Coop
Added more drops for co-op mode. Added functions to independently set character out-of-combat acceleration, handle vibration, outline color, etc.
With the Happy Cooperation Module, you can enjoy double the happiness and make the cooperation experience full. You no longer need to cut back on clothes because of limited props!
Options can be adjusted in the settings Mod Config - Jolly Coop. There are no changes to single player mode.
For the sake of balance, most of the options below will make enemies stronger.
Enemy HP ×= (1.4 + sum of all increments below). (1.4 is the original value for cooperative mode.)
Enemy projectile speed ×= (0.95 + sum of all increments below). (0.95 is the original value for cooperative mode.)
You can make it easier or harder if you want.
- Co-op mode item distribution lock - dropped items are distributed to two players, and they can only pick up their own items. If a chest is opened by another player your items will not be stolen until you enter the room.
- Double drops of items from boxes in cooperative mode. You can choose two rainbow boxes in the cooperative mode rainbow round (enemy blood volume += 0.1, enemy bullet speed += 0.02, item recycling price ×= 0.6)
- The drop rate when passing the room in cooperative mode is increased by 50% (enemy HP += 0.075, enemy bullet speed += 0.005)
- Co-op mode independently generates winner's bullets for any player without damage (enemy HP += 0.1, enemy bullet speed += 0.02)
- Two common bosses in cooperative mode will be rewarded (enemy HP += 0.025, enemy bullet speed += 0.005)
- Speed acceleration and controller vibration in cooperative mode and non-combat mode can be set independently
- In cooperative mode, the character's outline color can be set independently and customization is supported
Place the custom RGB color file (.jcprofile format) in the JollyCoop module directory
jcprofile content example:
{
"outline_colors": [
{
"name": "amber",
"outline_color": [1.0, 0.75, 0.0]
},
{
"name": "ruby",
"outline_color": [0.88, 0.07, 0.37]
}
]
}
Add more drops to coop mode. Add independent settings for character speed out of combat, controller vibration, outline color, and more.
With Jolly Coop mod providing double joy which enhances coop experience, you won’t need to tighten your belt for resources!
You can tweak the options in Options - Mod Config - Jolly Coop. Single player mode remains unchanged.
For balance, most of the below options will strengthen the enemy.
Enemy Health ×= (1.4 + sum of all below). (1.4 is the original value in coop.)
Enemy Projectile Speed ×= (0.95 + sum of all below). (0.95 is the original value in coop.)
If you want, you can also set it in the options to make it easier or harder.
- Item distribution lock - ensures that dropped items are distributed to two players and can only be picked up by themselves. After opening the chest by another player, items belonging to you will not be stolen before you enter the room.
- Double drop of chest items in coop mode, Two rainbow chests to choose in the rainbow run in coop mode (Enemy Health += 0.1, Enemy Projectile Speed += 0.02, Item Recycling Price ×= 0.6)
- Room drop chance increases by 50% in coop mode (Enemy Health += 0.075, Enemy Projectile Speed += 0.005)
- For any player who beats the boss without being damaged, generates a Master Round independently in coop mode (Enemy Health += 0.1, Enemy Projectile Speed += 0.02)
- Double Normal Boss Reward in coop mode (Enemy Health += 0.025, Enemy Projectile Speed += 0.005)
- In coop mode, increase speed out of combat and vibration can be set independently
- In coop mode, character outline colors can be independently set, and customization is supported
Place the custom RGB color file (.jcprofile format) in the JollyCoop mod directory
Example of jcprofile content:
{
"outline_colors": [
{
"name": "amber",
"outline_color": [1.0, 0.75, 0.0]
},
{
"name": "ruby",
"outline_color": [0.88, 0.07, 0.37] …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: