Item Blacklist
Right-click on Gunpedia to disable unwanted items. Right-click the acquired equipment to navigate to the corresponding location in the Firearms Encyclopedia. Right-click in Ammonomicon to ban unwanted items. Right-click on the acquired equipment to navigate to the corresponding location in Ammonomicon.
About this mod Machine translation
Item Blacklist Item Blacklist
Right-click on Gunpedia to disable unwanted items. Right-click the acquired equipment to navigate to the corresponding location in the Firearms Encyclopedia.
A "banned" icon will be displayed in the equipment interface for any item that has been disabled but is forced to be acquired.
Configuration
Mod Manager
- SavePath
Archive path. The following variables are supported:
[@GameSavePath@] - game save directory;
[@BepInExConfigPath@] - BepInEx configuration directory;
[@ModFolderPath@] - The directory where the Mod is located.
Example:
[@BepInExConfigPath@]/blacklist_save.bl
Gunfig options
- Re-randomize blacklisted items Roll If Blacklisted
If the generated item is in the blacklist, an item of the same type and quality will be randomly generated again.
Right-click in Ammonomicon to ban unwanted items. Right-click on the acquired equipment to navigate to the corresponding location in Ammonomicon.
A 'banned' icon appears in the equipment interface for any items that were banned but forcibly acquired.
Configs
Mod Manager
- SavePath
Save path. The following variables are supported:
[@GameSavePath@] - game save directory;
[@BepInExConfigPath@] - BepInEx configuration directory;
[@ModFolderPath@] - directory containing mods.
Example:
[@BepInExConfigPath@]/blacklist_save.bl
Gunfig Options
- Roll If Blacklisted
If a generated item is on the blacklist, it gets rerolled to a random item of the same type and quality.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: