Gun Animation Editor

v1.6.5·Updated 2022-10-16

tool for allowing enter the gungeon modders to easily create jsons for their weapons.

About this mod Author’s original text

Gun Animation Editor

This is an application intended for helping modders create jsons for their weapons. (jsons control hand positions)

github:

You control hand1 with arrow keys, and hand2 with the WASD keys should you need it.

you can drag the hand with the mouse.

canvas can be zoomed in and out, or moved with middle mouse button.

offsets can be used to generate offset code, and frame 1 of the idle of a gun lets you put a barreloffset.

You can import animations as seperate tabs or an animation tab, and can change canvas color/whether there is a grid.

(click the pride flag at the top right to get a random flag from the "Flags" folder, you can also add your own:) )

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
Gun_Animation_Editor-1.6.5.zip
File size
48.7 MiB