Cap
Cap the living space statue, this makes no sense
Screenshots 2 screenshots
About this mod Author’s original text
Custom Characters Mod
Create and share custom characters with friends!
Also adds Franseis, an NPC who randomizes your loadout and stats, and a character randomizer shrine to the breach.
How to Port your Custom Character to BepInEx
make a folder for your CC, and inside that folder create a folder named plugins. The plugins folder will contain all your CC files, with the same layout as before, and now add 3 new files outside the plugins folder, manifest.json, icon.png, and README.md. The icon shows up when browsing, the manifest contains information about your plugin, and the README is what you are reading now.
- icon must be 256x256 pixels.
- the manifest can be made here
- the README can be made here
So, to summarize this is what your folder should look like:
and inside the plugins folder:
(may not be the exact same files, depending on if you did spritesheet, facecard, etc, but you get the idea)
finally just zip everything up and upload here
Credits
Thanks to SpecialAPI for maintaining the codebase while I enjoy retirement
Thanks to Neighborino for coming up with the idea for the random character shrine and helping me make it!
Nevernamed (after whom my firstborn shall be named) made a video feature of this mod! (slightly outdated as its for ETGMod)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: