Druid
Who wants one wolf when you could have two
About this mod Author’s original text
Druid Starts with two wolves, a jar of bees, scattershot, and the bow.
- The Druid rejects modern technology: all guns encountered will have SUPER LOW ammo
- To balance this, the druid has high damage (1.5), move speed (8.5), accuracy (0), and EXTREMELY high attack speed (4). This makes the bow very strong throughout the run!
- Druid starts with only two health
- CHANGE: Increased damage to 1.5 and gave druid macho brace. This was done to give Druid more tools to deal with late game enemies. Note that both macho brace and the sniper wolf synergy offer a 30 percent damage buff!
- CHANGE: Ammo capacity has been changed from zero to 5 percent. This will allow druid to check for secret walls as well as allowing druid to use some guns for brief burst damage.
- No punchout sprites yet
NOTE: If you don't like only being able to use the bow or the low health, go to Edit config >> "Druid" >> CharacterData >> EditConfig. There you can change it to be less punishing if you would like, the main things being AmmoCapacityMultiplier and Health. I know using one gun the whole run isn't for everyone:D
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
KyleTheScientist-Custom_Characters_Mod