dax Custom Character
Adds Dax as a playable character!
Screenshots 1 screenshots
About this mod Author’s original text
Adds Dax, a creature of chaotic magics, as a playable character.
Starting Loadout:
witch pistol (infinite)
hexagun
chaos bullets
weird bell (custom item)
Special thanks to Skilotar_ for the help with coding the Weird Bell passive item!!
CHANGELOG
1.0.0 - Uploaded Dax as a retexture mod.
1.1.0 - Finished Dax's punch out sprites, revised starting loadout to be witch pistol (infinite), hexagun, and chaos bullets. Removed starting HP to compensate for strong starting kit.
1.1.1 - Fixed witch pistol to be actually infinite (oops)
1.1.2 - Slight tweaks to Dax's stats (decreased starting damage 1.25 -> 1.15, increased starting curse 0 -> 1) to keep them engaging as a quick start, high(er) risk character. Various fixes/edits to their sprites to make them more polished (new table slide, new spin fall most notably).
1.1.3 - Fixed an issue where the spin sprites were missing from the sprites folder.
2.0.0 - Added new modded passive "Weird Bell" to Dax's starting loadout (gives 1 curse, chance for bullets to transmogrify enemies into other enemies. Hope you like surprises!)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: