Adventurer Mod

v1.0.0·Updated 2026-03-02

Fixes(?) the Lost Adventurer not appearing after help him in four floors. Adds in-game config to force spawns on any floor.

About this mod Author’s original text

Lost Adventurer Mod

Fixes a vanilla bug where the Lost Adventurer never appears after four floor helped, making it impossible to complete his questline.

The Bug

In the base game, the Lost Adventurer's chanceToSpawn is set to 0 for the last floor that need help, meaning he can never spawn there even when all conditions are met (helped on 4 previous floors). This mod patches that value at runtime so the encounter can actually happen.

Features

  • Bug fix: Forces the Lost Adventurer to spawn on the last floor when you've helped him on the others 4 floors
  • In-game config via the MOD CONFIG menu (requires Gunfig):
  • Toggle the HUD overlay on/off
  • See which floors you've already helped him on (✓/✗)
  • See your current floor and progress
  • Force the Lost Adventurer to appear on any specific floor
  • View real-time patch and blueprint debug logs

How to Use

  • Help the Lost Adventurer on floors as normal
  • In the MOD CONFIG menu, set Forzar en piso to Forge
  • Enter the Forge — the Lost Adventurer will appear

Requirements

  • Mod the Gungeon API
  • Gunfig

Installation

Use the Mod Manager or extract the BepInEx folder into your Enter the Gungeon directory.

More info

Hablo español, y no he probado como cambiar los idiomas y cosas por el estilo, cualquier aporte se agradece.

I speak Spanish, and I haven't tried changing languages and things like that, so any input is appreciated.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

MtG_API-Mod_the_Gungeon_APICaptainPretzel-Gunfig

File & checksum

Filename
Adventurer_Mod-1.0.0.zip
File size
12.6 KiB
SHA-256
ae773c4fcc0fa6baaf9a1ee9ca9480e54e53a9e9324429adf23f7cd7b0b69cb1
Stored at
2026-10-12 00:52