Spell Swordsman Spellcasting Overhaul - Cast Spells with Sword
Allows holy and magically infused weapons to cast spells!
Screenshots 1 screenshots
About this mod Machine translation
Allows holy and magically infused weapons to cast spells!
Spell Swordsman Spellcasting Overhaul
🎮 **Source of inspiration**: Special thanks to the creator of the Wizard Pole module. This module is a slightly modified version based on it and is widely used.
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✨ Core Functions
⚔️ **Weapon Casting System**:
- Holy-infused weapons gain the ability to cast Prayer
- Magic-infused weapons gain the ability to cast magic
- All weapons retain their original action modules
🌟 **Special Weapons**:
- The Sword of Night and Fire and the Staff of Omniscient serve as universal catalysts to cast any type of magic
📊 **Spell Bonus**:
- Display and apply spell bonuses
- Scale based on weapon's Faith or Intelligence bonus
- To maintain balance, weapon spell bonuses are generally lower than standard catalysts
- The Omniscient Scepter has received a Faith bonus that matches the Intelligence bonus
🎯 **How to operate**:
- Tap attack button to cast spells
- Heavy attack button performs the weapon's original light attack
👥 **Initial Equipment**:
- Seers and Astrologers initially have sacred and magic-infused weapons respectively.
- Changing the war ashes of these specific weapons will result in a loss of spellcasting ability until properly re-imbued
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⚠️ Known issues
🔧 **Technical limitations**:
- Spell visual effects are not displayed correctly on weapons
- Running and rolling weapon attacks are not available
- Backstab and critical strike are currently unavailable
- Spells may have strange bugs or unexpected interactions
📝 **Important Reminder**:
- This is the first mod made by the author
- The author does not have enough time and expertise to provide updates or bug fixes
- Be sure to back up your saves!
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📥 Installation Guide
💾 **Preparation**:
- Always remember to back up your save and regulation.bin files before installing the mod
🔧 **Recommended installation method**:
- It is highly recommended to install Mod Engine and use it to run mods
🛠️ **Installation steps**:
- **Mod Engine Users**: Replace the mod folder in the Mod Engine installation location with the mod folder provided in the zip package
- **Non-Mod Engine users**: Replace your regulation.bin with the regulation.bin provided in the tarball mod folder
🚫 **Online Warning**:
- **Make sure to play offline, this mod will result in account ban**
- Should be compatible with seamless co-op mods, but not fully tested
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🔧 Technical details
📋 **Modify parameters**:
- Mainly modified the EquipWeaponParam parameter
- This makes the mod more compatible
- Specific weapons can be merged manually, but certain merging knowledge is required
- Modified CharaInitParam to provide divine and magical weapons for seers and astrologers respectively (not required)
💡 **Usage Suggestions**:
- It is recommended to use it with Mod Engine for the best experience
- If you encounter problems, restore backed up archives and files
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.