Spell Swordsman Spellcasting Overhaul - Cast Spells with Sword

by Nathanic·v1.0·Updated 2025-11-05

Allows holy and magically infused weapons to cast spells!

Screenshots 1 screenshots

About this mod Machine translation

Allows holy and magically infused weapons to cast spells!

Spell Swordsman Spellcasting Overhaul

🎮 **Source of inspiration**: Special thanks to the creator of the Wizard Pole module. This module is a slightly modified version based on it and is widely used.

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✨ Core Functions

⚔️ **Weapon Casting System**:

  • Holy-infused weapons gain the ability to cast Prayer
  • Magic-infused weapons gain the ability to cast magic
  • All weapons retain their original action modules

🌟 **Special Weapons**:

  • The Sword of Night and Fire and the Staff of Omniscient serve as universal catalysts to cast any type of magic

📊 **Spell Bonus**:

  • Display and apply spell bonuses
  • Scale based on weapon's Faith or Intelligence bonus
  • To maintain balance, weapon spell bonuses are generally lower than standard catalysts
  • The Omniscient Scepter has received a Faith bonus that matches the Intelligence bonus

🎯 **How ​​to operate**:

  • Tap attack button to cast spells
  • Heavy attack button performs the weapon's original light attack

👥 **Initial Equipment**:

  • Seers and Astrologers initially have sacred and magic-infused weapons respectively.
  • Changing the war ashes of these specific weapons will result in a loss of spellcasting ability until properly re-imbued

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⚠️ Known issues

🔧 **Technical limitations**:

  • Spell visual effects are not displayed correctly on weapons
  • Running and rolling weapon attacks are not available
  • Backstab and critical strike are currently unavailable
  • Spells may have strange bugs or unexpected interactions

📝 **Important Reminder**:

  • This is the first mod made by the author
  • The author does not have enough time and expertise to provide updates or bug fixes
  • Be sure to back up your saves!

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📥 Installation Guide

💾 **Preparation**:

  • Always remember to back up your save and regulation.bin files before installing the mod

🔧 **Recommended installation method**:

  • It is highly recommended to install Mod Engine and use it to run mods

🛠️ **Installation steps**:

  • **Mod Engine Users**: Replace the mod folder in the Mod Engine installation location with the mod folder provided in the zip package
  • **Non-Mod Engine users**: Replace your regulation.bin with the regulation.bin provided in the tarball mod folder

🚫 **Online Warning**:

  • **Make sure to play offline, this mod will result in account ban**
  • Should be compatible with seamless co-op mods, but not fully tested

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🔧 Technical details

📋 **Modify parameters**:

  • Mainly modified the EquipWeaponParam parameter
  • This makes the mod more compatible
  • Specific weapons can be merged manually, but certain merging knowledge is required
  • Modified CharaInitParam to provide divine and magical weapons for seers and astrologers respectively (not required)

💡 **Usage Suggestions**:

  • It is recommended to use it with Mod Engine for the best experience
  • If you encounter problems, restore backed up archives and files

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Spellsword Casting Overhaul
File size
2.2 MiB
SHA-256
49b8a4cde0810c97d6e3d0105c039940b13bff7e4770289fe839e0c0173cc28c
Stored at
2026-10-12 04:06