Specific Spells-Skills-Items Super Armor
Adds super armor effect to specific spells
Screenshots 1 screenshots
About this mod Machine translation
Adds super armor effect to specific spells
Hyperarmour for Select Spells - Skills - Items
✨ Module function
This mod adds a super armor/infinite toughness (ChrActionFlag 24) effect to specific spells, abilities, and items, primarily those that keep you in a pose or complex animation for an extended period of time.
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🎯 Design Concept
The design criteria for the module were based on personal preference, focusing on spells that were easily interrupted during casting. for example:
- ✅ **Spells included**: Rotting Butterfly, Ancient Dragon Thunder Spear and other spells that require a long time to cast
- ❌ **Spells not included**: Quick-cast spells such as Kallia Swift Sword, Precision Lightning Strike, etc.
Although the standards are somewhat subjective, everyone’s suggestions are welcome!
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📜 Currently contains content
**Prayer Spell** 🔮
- reject
- Golden Wrath
- Ancient Dragon Thunder Spear
-Lansasex's Ice Lance
- Aura of Radagon
- Various dragon breath prayers
- The Decline of Platon Sanx
- Blade of Madness
- Dragon Bite
-Grek's Roar
- Various dragon breath variants
- Furnace Hundred Phase Series
- Accurate Death Litany
- Endless madness
- Elden Meteor
- Vulthanx's Thundergun
- Noble pressure
- Frost Thunder Gun
- Scarlet Ionia
- Lava Breath
- Furnace of Thorns
- Furnace Blooms
- rotten butterfly
- Midra's Mad Flame
- Mersemer's Sphere
- Sacred Bird Feather
**Magic** ✨
- Raynara's Full Moon/Rani's Dark Moon
- Samir Ice Storm
- Meteorite/Azle's Meteorite
- Finger of Cherishing
- Lelana's Double Moon
**Combat Skills** ⚔️
- Great Sword of Kallia
- Greatsword of Kallia
- Blood ritual
- Savage Claw
- Sovereignty of Kallia
- Romina's Purification
- Call of the Horn: Storm
**Item** 🎒
- (Royal) Bad Omen Young Son
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🔧 Technical details
All listed spells and items now have the super armor effect throughout the entire animation, whereas previously they either didn't have it at all or only had it in the middle part of the animation.
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🚀 Installation instructions
Place the `c0000.anibnd.dcx` file into your ModEngine2 chr folder (eg: ELDEN RING/Game/mods/chr/c0000.anibnd.dcx).
For the merge operation, the tae ID I edited is listed above. I also included an optional file containing the currently modified tae, although I didn't test that they were all correct.
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🛠️ Using tools
- Dark Souls Animation Studio by Meowmaritus
- syyyke's TAE ID list
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💡 Usage suggestions
This mod is especially suitable for players who like to use large spells but are often interrupted. Now you can complete those gorgeous spell animations without worrying about being easily interrupted by mobs!
Enjoy a smoother spell-casting experience! 🎉
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.