Practical Guide to Assembling the Navigation Mesh and Dungeon Segmentation Kit of Elden's Circle

by gabe12345·vv1·Updated 2025-11-04

This is a resource guide (not a fun mod) that introduces an alternative map editing process that fully reuses existing navmesh files. Create new experiences by creating new maps using existing nav meshes/geometry and stitching them together via joins and collisions.

Screenshots 1 screenshots

About this mod Machine translation

This is a resource guide (not a fun mod) that introduces an alternative map editing process that fully reuses existing navmesh files. Create new experiences by creating new maps using existing nav meshes/geometry and stitching them together via joins and collisions.

Practical Guide to Assembling Navigation Mesh and Dungeon Segmentation Kits

🗺️ Resource Overview

This is a useful resource guide for Elden Circle map editors, teaching you how to reuse existing navmesh files in innovative ways.

🛠️ Core functions

  • **Full navmesh reuse**: No need to create navmesh from scratch
  • **Map Splicing Technology**: Combine existing map fragments through connections and collision connections
  • **Rapid Development Process**: Significantly shortens development time compared to traditional methods

⚠️ IMPORTANT NOTE

Please note that this is not a "fun mod" in the traditional sense, but rather a technical resource and instructional guide.

🎯Applicable people

This guide is for those who wish to:

  • **Start Now**: Don’t want to wait for the tool to be perfected before starting production
  • **Quick Implementation**: Want to quickly create new areas in Elden Circle
  • **Accept Limitations**: Able to accept simple areas with 60-90% navmesh coverage

📖 Study materials

Detailed HTML tutorials are included in the mod files, please check out for a complete how-to guide.

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*Using the techniques in this guide, you can create a whole new exploration experience using existing game assets! *

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
NavmeshKitbashing
File size
16.5 MiB