Practical Guide to Assembling the Navigation Mesh and Dungeon Segmentation Kit of Elden's Circle
This is a resource guide (not a fun mod) that introduces an alternative map editing process that fully reuses existing navmesh files. Create new experiences by creating new maps using existing nav meshes/geometry and stitching them together via joins and collisions.
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About this mod Machine translation
This is a resource guide (not a fun mod) that introduces an alternative map editing process that fully reuses existing navmesh files. Create new experiences by creating new maps using existing nav meshes/geometry and stitching them together via joins and collisions.
Practical Guide to Assembling Navigation Mesh and Dungeon Segmentation Kits
🗺️ Resource Overview
This is a useful resource guide for Elden Circle map editors, teaching you how to reuse existing navmesh files in innovative ways.
🛠️ Core functions
- **Full navmesh reuse**: No need to create navmesh from scratch
- **Map Splicing Technology**: Combine existing map fragments through connections and collision connections
- **Rapid Development Process**: Significantly shortens development time compared to traditional methods
⚠️ IMPORTANT NOTE
Please note that this is not a "fun mod" in the traditional sense, but rather a technical resource and instructional guide.
🎯Applicable people
This guide is for those who wish to:
- **Start Now**: Don’t want to wait for the tool to be perfected before starting production
- **Quick Implementation**: Want to quickly create new areas in Elden Circle
- **Accept Limitations**: Able to accept simple areas with 60-90% navmesh coverage
📖 Study materials
Detailed HTML tutorials are included in the mod files, please check out for a complete how-to guide.
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*Using the techniques in this guide, you can create a whole new exploration experience using existing game assets! *
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.