Power and magic

by engineofendtimes·v1.0.1·Updated 2025-10-23

Although some spells and combat techniques convey a sense of power, the actual effect is not satisfactory. In many cases, even minor disturbances can interrupt the casting of a spell. I added a 'Endurance'-like effect to the climax moments of several key skills.

Screenshots 4 screenshots

About this mod Machine translation

Although some spells and combat techniques convey a sense of power, the actual effect is not satisfactory. In many cases, even minor disturbances can interrupt the casting of a spell. I added a 'Endurance'-like effect to the climax moments of several key skills.

Power and Magic

💪 **Let spells and combat skills truly show their power! **

Module Overview

This mod adds a 'endurance'-like effect to specific spells and combat skills in "Elden's Circle", allowing those skills that look powerful but are actually easily interrupted to truly exert their due power!

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🛡️ Four levels of endurance effects

**✨[Standard Effect] Endurance - Troll Roar**

  • ID: 1649
  • Duration: 2.5 seconds
  • Damage reduction: 35%
  • Overlord effect

**🔮 [No special effects] Lightweight Patience I - Magic**

  • ID: 1657
  • Duration: 0.5 seconds
  • Damage reduction: 15%
  • Overlord effect

**⚡[Lightning Effect] Lightweight Endurance II - Lightning**

  • ID: 1658
  • Duration: 1 second
  • Damage reduction: 15%
  • Overlord effect

**💥 [Standard Effect] Light Endurance III - Heavy Attack**

  • ID: 1659
  • Duration: 1.5 seconds
  • Damage reduction: 15%
  • Overlord effect

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🔮 Modified spells

**Holy Tree Corner**

  • TAE: 471
  • Slightly increased the effect of agility on spell activation animation: maximum acceleration frames 10 → 12

**Holy Tree Tail**

  • TAE: 470
  • Slightly increased the effect of agility on spell activation animation: maximum acceleration frames 8 → 10
  • Added screen shake and 'Light Endurance I' effect before second tail slam

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⚔️ Modified combat skills

**Kalia Great Sword/Majesty/Sovereignty**

  • TAE: 666, 667, 885
  • Added screen vibration and 'Light Endurance I' effects when the skill is fully charged

**Lightning Slash**

  • TAE: 665
  • Added screen shake and 'Lightweight Endurance II' effects when lightning strikes player weapons

**Stomp, cut/sweep**

  • TAE: 606, 607
  • Added screen vibration and 'Lightweight Endurance III' effect when player's feet touch the ground (when entering low stance)

**Troll Roar**

  • TAE: 743
  • Added 'Patience - Troll Roar' effect after completing the stomping part of the skill

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📥 Installation Guide

  • Make sure ModEngine2 is installed
  • Unzip the module file
  • Place the "regulation.bin" file and the "chr" folder into the "mod" folder in the ModEngine2 directory
  • Run "launchmod_eldenring.bat" to start the game

💡 **Tip**: If you already have the Vanilla Plus module installed, you don't need a merge or "regulation.bin" file, just the "chr" file.

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🔗 Related modules

  • **Vanilla Plus - comprehensive improvements to weapons, spells and skills**
  • **Immersive Difficulty**

🎮 **Recommended modules**:

  • Sekiro Dash DLC
  • Armor transmogrification

Make combat smoother and skill release more refreshing!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
might_and_magic
File size
11.5 MiB