Power and magic
Although some spells and combat techniques convey a sense of power, the actual effect is not satisfactory. In many cases, even minor disturbances can interrupt the casting of a spell. I added a 'Endurance'-like effect to the climax moments of several key skills.
Screenshots 4 screenshots
About this mod Machine translation
Although some spells and combat techniques convey a sense of power, the actual effect is not satisfactory. In many cases, even minor disturbances can interrupt the casting of a spell. I added a 'Endurance'-like effect to the climax moments of several key skills.
Power and Magic
💪 **Let spells and combat skills truly show their power! **
Module Overview
This mod adds a 'endurance'-like effect to specific spells and combat skills in "Elden's Circle", allowing those skills that look powerful but are actually easily interrupted to truly exert their due power!
---
🛡️ Four levels of endurance effects
**✨[Standard Effect] Endurance - Troll Roar**
- ID: 1649
- Duration: 2.5 seconds
- Damage reduction: 35%
- Overlord effect
**🔮 [No special effects] Lightweight Patience I - Magic**
- ID: 1657
- Duration: 0.5 seconds
- Damage reduction: 15%
- Overlord effect
**⚡[Lightning Effect] Lightweight Endurance II - Lightning**
- ID: 1658
- Duration: 1 second
- Damage reduction: 15%
- Overlord effect
**💥 [Standard Effect] Light Endurance III - Heavy Attack**
- ID: 1659
- Duration: 1.5 seconds
- Damage reduction: 15%
- Overlord effect
---
🔮 Modified spells
**Holy Tree Corner**
- TAE: 471
- Slightly increased the effect of agility on spell activation animation: maximum acceleration frames 10 → 12
**Holy Tree Tail**
- TAE: 470
- Slightly increased the effect of agility on spell activation animation: maximum acceleration frames 8 → 10
- Added screen shake and 'Light Endurance I' effect before second tail slam
---
⚔️ Modified combat skills
**Kalia Great Sword/Majesty/Sovereignty**
- TAE: 666, 667, 885
- Added screen vibration and 'Light Endurance I' effects when the skill is fully charged
**Lightning Slash**
- TAE: 665
- Added screen shake and 'Lightweight Endurance II' effects when lightning strikes player weapons
**Stomp, cut/sweep**
- TAE: 606, 607
- Added screen vibration and 'Lightweight Endurance III' effect when player's feet touch the ground (when entering low stance)
**Troll Roar**
- TAE: 743
- Added 'Patience - Troll Roar' effect after completing the stomping part of the skill
---
📥 Installation Guide
- Make sure ModEngine2 is installed
- Unzip the module file
- Place the "regulation.bin" file and the "chr" folder into the "mod" folder in the ModEngine2 directory
- Run "launchmod_eldenring.bat" to start the game
💡 **Tip**: If you already have the Vanilla Plus module installed, you don't need a merge or "regulation.bin" file, just the "chr" file.
---
🔗 Related modules
- **Vanilla Plus - comprehensive improvements to weapons, spells and skills**
- **Immersive Difficulty**
🎮 **Recommended modules**:
- Sekiro Dash DLC
- Armor transmogrification
Make combat smoother and skill release more refreshing!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.