Noble suit hood recolored

by Wenasun·v1.0·Updated 2025-11-03

Twelve recolor schemes available for the Noble suit navy hood.

Screenshots 8 screenshots

About this mod Machine translation

Twelve recolor schemes available for the Noble suit navy hood.

Noble suit hood recolor

✨ About the module

The Noble Suit Hood is one of my favorite pieces of armor in Elden's Circle. It's colorful, stylish, stat-boosting, and pairs well with many other armor sets. I always thought it was a bit of a shame that it only came in two colors, so I decided to create some recolor schemes and ended up making twelve different colors. Hope you guys will like it!

**Each recolor scheme only affects the navy hood**, not the crimson hood. This might be a bit inconvenient if you want to get this hood early (without relying on other mods or save editors), but I didn't make this choice randomly: I just didn't want Roderica to be affected by recoloring when wearing it.

When I have time, I'll make each recolor scheme boost a specific stat, since currently we only get a +1 spirit boost.

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📥 Installation Guide

  • Download Mod Engine 2
  • Extract it to your computer
  • Download a recolor scheme. Each project contains two folders: "material" and "parts"
  • Put these two folders into the "mod" folder in the same directory as "modengine2_launcher.exe"
  • Click "launchmod_eldenring.bat" to launch the game
  • Find the navy hood, equip it, and enjoy!

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🔧 Compatibility Notes

The recolor scheme should be compatible with almost everything, **except** any mod that provides a custom **allmaterial.matbinbnd.dcx** file.

Before pasting the recolor scheme into your "mod" folder, check to see if there is already a "material" folder containing the modified **allmaterial.matbinbnd.dcx**.

If this is the case, you need to perform the following steps to ensure compatibility:

  • Download Yabber and extract it to any location
  • Go to the "material" folder for the recolor scheme of your choice
  • Drag and drop the "allmaterial-matbinbnd.dcx" file onto Yabber.exe in the Yabber folder
  • Explore the generated "allmaterial-matbinbnd-dcx" folder and find the path: `allmaterial-matbinbnd-dcx\GR\data\INTERROOT_win64\material\matbin\Parts\matxml`
  • Locate the "P[HD_M_1395]_Fabric.matbin" and "P[HD_M_1395]_Fabric_Cloth.matbin" files and copy them
  • Use the same process to extract the "allmaterial-matbinbnd.dcx" file that is already in your "mod" folder
  • Find the same path in the newly created folder and paste the copied file. Select OK when overwriting.
  • Exit the folder and drag and drop it onto Yabber.exe to recreate the new allmaterial-matbinbnd.dcx file
  • Delete the two "allmaterial-matbinbnd-dcx" folders as they are no longer useful

🙏 Acknowledgments

Special thanks to HonorKnight26 for the reshading tutorial, and ZLOHORT for providing valuable insights on how to edit materials and matbin files.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
00 All in one
File size
96.2 MiB