Mancatcher - Custom Transformable Weapon

by Noctis·v1.0·Updated 2025-11-03

Adding new morphing weapons, new armor sets, new classes, and remaking the Church of Airey.

Screenshots 3 screenshots

About this mod Machine translation

Adding new morphing weapons, new armor sets, new classes, and remaking the Church of Airey.

man-catching fork - custom transformable weapon

🎮 **Join my Discord server for the latest updates:**

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✨ Module Features

🪓 New transforming weapon

  • **Man Catcher** - An ax that can be extended into a man trap, a torture device designed to restrain a target
  • Some moves pull enemies towards you, others slam them into the ground
  • Contains 5 types of light attacks (unlimited combos), charged heavy attacks, transformation attacks, dodge heavy attacks and other rich actions

🎭 Brand new career system

  • **2 initial professions**: Inquisitor, Assassin
  • **2 temporary professions**: Yharnam Hunter, Old Hunter

-Each profession comes with exclusive armor sets and weapons

🏰 Remake scene

  • **Islay Cathedral** - Completely recreated Islay Cathedral scene
  • Added **Custom NPC Merchant** to purchase all weapons and some armor sets

🔄 Integrated content

  • Merged with **Beast Cleaver**, **Hunter's Blade**, **Feather Thorn Gauntlets**, **Bloodborne Movements and Consumables**
  • Contains multiple armor sets
  • Ongoing work includes the redesign of the Feather Gauntlets, the permanent night system, etc.

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🎯 Move list

Basic moves

  • 5 types of light attacks (infinite loop)
  • Charged heavy attack + traditional jumping attack as follow-up to heavy attack
  • Transformation and heavy attack follow-up
  • Transformation attack
  • Dodge heavy attacks
  • Retreat heavy attack
  • Visceral crit
  • Customized war gray

Special effects

  • **Pull Effect**: The second R1, dodge R2, and battle gray R1 will pull the enemy towards you.
  • **Knockdown effect**: Retreat R2, charge R2, and battle gray R2 will knock the enemy to the ground.
  • **Throwing Effect**: Charge R2 for the second time to throw the enemy to the ground.

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❓ FAQ

1. Will you port more Bloodborne weapons?

I'll be porting a few, but the number made depends on the level of support I get on Patreon.

2. Is this mod compatible with the __ mod?

If two mods use the same files, they are incompatible and you may need to merge them.

3. Can I re-upload the merged module?

No, unless you require users to download my mod from this page. You cannot modify my work and claim it as yours.

4. Will you merge all Bloodborne mods?

Already in progress, please check the progress on the Discord server.

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⚠️ Known issues

  • When applying a buff to a weapon, the effect is displayed incorrectly
  • Beast Slicer will rebound slightly after certain animations
  • NPCs will get stuck in repetitive healing animations after running out of potions
  • Weapons have no trajectory effect (under resolution)

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📥 Installation instructions

  • Drag and drop the **contents** of the mod folder into your mod folder
  • To install icons, just run "*Setup UI Images (Man Catcher cN)*" and follow the program instructions

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🙏 Special thanks

Thanks to Clever, AbAeterno, Angel Dasha (Y'shrah), Shiki, Syyyke and philiquaz for their extensive help.

Special thanks to Dylan for providing the hunter dash when targeting and teaching how to make an NPC merchant.

Thanks to Blubber and Shiki for their animation libraries, and Karbon Keltje for his guidance on making a permanent assembly.

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🔧 Current job

I'm currently **developing my own project** and may accept **mod commissions**. If you have ideas, you can contact me via Discord: **corviannoctis**

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Thanks for reading! If you like this mod, please don't forget to like it!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Icon Fix
File size
181.9 KiB
SHA-256
5a5f478585c5a36cd43bb33c9f5400b17c89d9720fa03727c075fb1a470a3551
Stored at
2026-10-10 16:04