Immersive difficulty

by engineofendtimes·v1.3.1·Updated 2025-10-23

Do you hate the lack of internal logic in game worlds? Me too. So, here comes this mod. The levels of early game areas and enemies (including bosses) have been adjusted to those of the Yatan Plateau. In addition, Latarn's level was adjusted to Malenia's level, and Godfrey's HP was doubled. See the description below for the complete list of modifications. Enjoy!

Screenshots 3 screenshots

About this mod Machine translation

Do you hate the lack of internal logic in game worlds? Me too. So, here comes this mod. The levels of early game areas and enemies (including bosses) have been adjusted to those of the Yatan Plateau. In addition, Latarn's level was adjusted to Malenia's level, and Godfrey's HP was doubled. See the description below for the complete list of modifications. Enjoy!

Immersive difficulty

🎮 **A difficulty mod that makes the game world more logical**

✨ Main functions

**Enemy level rebalancing**

  • The early game area (level ID 7000-7070) is adjusted to the level of Yatan Plateau (level ID 7080)
  • The enemy strength of Nimgofu/Stonewell is increased by 2-3 times.
  • Enemy strength in Geled/Lienia increased by 25-50%

**Leader Adjustment**

  • **Broken Star Latarn**: The area level is adjusted to Malenia level, rune reward: 70,000 → 480,000
  • **Grelfrey**: Doubled health
  • **Dead Dragon Furshanks**: The regional level is adjusted to the Mongwen Dynasty, rune reward: 90,000 → 280,000
  • **Dragon King Platon Sanks**: The area level is adjusted to Ablefield, rune reward: 280,000 → 440,000
  • **Dark Abandoned Son Esti**: The area level is adjusted to Fam Azra, rune reward: 80,000 → 180,000
  • **Blood King Monger**: Base bleeding resistance 112 → 542

📈 Adjustment of experience value

**Normal Enemies**: Adjusted using multipliers

  • Drifting Cemetery: 7.225 times
  • Nimgofu: 5.55 times
  • Weeping Peninsula: 4.403 times
  • Stonewell City: 2.635 times

-Other Nimgofu areas: 2.198 times

  • Ansel River: 1.894 times
  • Lienia/Kalia Walled City/Magic Academy: 1.407 times
  • Galid: 1.248 times

**Boss Enemy**: Base experience bonus

  • Drifting Cemetery: +2400
  • Nimgofu: +14000
  • Weeping Peninsula: +13200
  • Stonewell City: +12600

-Other Nimgofu areas: +11800

  • Ansel River: +8000
  • Lienia area: +5800
  • Galid: +2400

⚙️ Installation instructions

  • **Make sure ModEngine2 is installed**
  • **Unzip the module file**
  • **Put the "regulation.bin" file into the "mod" folder in the ModEngine2 directory**
  • **Run "launchmod_eldenring.bat" to start the game**

📁 File options

The module provides various CSV file options:

  • **FULL VERSION**: Contains all modifications
  • **Regional level adjustment only**
  • **Region Level Adjustment + Latarn Modification**
  • **Region Level Adjustment + Godfrey Modification**
  • **Region Level Adjustment + Latarn + Godfrey**

A CSV summary file of all regional level data in the original version is also attached for reference by interested players.

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⚠️ **Note**: This mod is only suitable for offline games, online use may result in ban

🎯 **Game version**: 1.16

📝 **Modify parameters**: NpcParam

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
immersive_difficulty
File size
2.2 MiB
SHA-256
1ff92d0522110a9e503cf529aab43c1c4975271b8b3e2fd4940c18ea62222a9d
Stored at
2026-10-12 04:45