Hands of Madness Remastered - Flame Gloves Action Set

by kmstr·v1.14.1·Updated 2025-11-03

Give the new gauntlet weapon Crazy Hands the love it deserves. A viable Pyro option for PVE, including a reworked heavy hit combo chain and a special buff that stacks fire damage over time on enemies.

Screenshots 7 screenshots

About this mod Machine translation

Give the new gauntlet weapon Crazy Hands the love it deserves. A viable Pyro option for PVE, including a reworked heavy hit combo chain and a special buff that stacks fire damage over time on enemies.

Hands of Madness Remastered Edition

*A pair of gloves made from the skin of a victim whose hands were stained with blood and sewn together.
Forged from the unyielding black impulse of revenge that thrives in the hearts of those hunted by their fellow citizens as heretics, these are the weapons of the thoroughly oppressed. *

✨ Module Features

I've always been disappointed with flame weapons, so it's great to see From Software giving us a new weapon in the DLC, and it's also a gauntlet weapon - one of my favorites! However, the combat skills lack some features, so I bring this mod, a love letter to the inevitable fire of Chaos.

The mod changes the basic heavy attack animation, adding sweeping and palm stabbing movements.

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🔥 Unique skill: Crazy flame ignition

  • **Charging Mechanism**: Press and hold the left trigger button to accumulate wild flames and fireballs. When exhausted, they will explode and repel enemies.
  • **Tap Combo**: Immediately enter a tap to consume the fireball, spreading flames on the ground and inflicting continuous damage.
  • **Punch Burst**: Immediately input a heavy hit to release a fire explosion, causing damage within a considerable range.

👁️ Unique buff: Eyes of Crazy Flame

  • **Quick Trigger**: Tap the left trigger button to consume the fireball to add extra fire damage to the weapon
  • **Animation Upgrade**: All heavy hit animations become more powerful versions while buffed.
  • **Combo Optimization**: The first heavy attack is always a charged attack, and the second heavy attack reuses the original combat skill, and triggers an additional wild flame explosion at the end to make up for the lack of original damage.

🎥 **Demo Video**:

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🛠️ Technical details

This mod is designed to be highly mergeable and lightweight because I know you're probably using a cool mod pack.

  • **Merge Info**: Merge all extra animations from Tae 933 as well as other anibnd files
  • **File location**: Search [Madding hand] in regulation.bin to find all related entries
  • **Pre-merged content**: The c000.hks, a1x.anibnd and anibnd files in the action folder have been pre-merged with my other modules

🎮 How to get it

The method of obtaining it is the same as in the original DLC. It is obtained by defeating the Hand of Madness in the Deep Forest.

📥 Installation Guide

  • Download Mod Engine 2 and extract it to the game folder
  • Download this mod and extract all files to the "mod" folder
  • Launch the game through launchmod_eldenring.bat

🙏 Special thanks

  • **Blubber515**: Kudos to their repurposed animations and easy-to-use asset library
  • Every member of the Discord community: thank you for being so helpful and welcoming to everyone, even with very basic questions

💫 Final Notes

The Action Set Mod Pack containing all my mods is now available! Come check it out!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Merging Files
File size
462.4 KiB
SHA-256
06abd0f3a3538a10f6460e5517224e2459f61c3daf46d1371fcc317e14a3d11b
Stored at
2026-10-10 19:15