Fusion module weapon action comprehensive innovation

by deleted133068128·v1.0·Updated 2025-10-23

Complete overhaul of base game weapon animations for Fusion mod

Screenshots 2 screenshots

About this mod Machine translation

Complete overhaul of base game weapon animations for Fusion mod

Moveset Overhaul for Convergence

🎮 ** Completely change your combat experience! **

I found the animations for some of the weapons in the original game to be rather repetitive/boring (especially you, the Greataxe! 😤), so I decided to make my own animation remake and use it in the biggest mod ever - The Convergence.

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✨ Modified content

**Currently unmodified weapon types:**

  • whip
  • flail
  • Claw
  • Gloves
  • DLC weapons

*Note: Whips and flails are unmodifiable for me*

**Special Weapon Adjustments:**

  • Latarn's twin swords
  • Heavy attack of Kallia and Michaela knight swords
  • Heavy attack of the Executioner's Great Sword
  • Large spear that sweeps for heavy attacks
  • Stab Halberd
  • Monk Fire Hammer's heavy attack

**Dual-wielding system:**

  • All dual-wielding actions have been modified (except heavy rapier)

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🔄 Update plan

📅 **Regular Updates**: I will continue to improve this mod, and your feedback and suggestions are very welcome!

🎯 **Featured Move Design**: I plan to design special move sets for certain weapons, maybe inspired by enemies using that weapon or other sources.

⚔️ **COMING SOON**: New combat skill - Square off of the great sword, using the great sword combat stance animation in "Dark Souls III"!

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🙏 Special thanks

  • **Belger**: Thanks for his teaching and help
  • **Blubber515**: Thanks for his animation library

💫 **Are you ready to experience a new feeling of combat? Install this mod and give your arsenal a whole new look! **

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
All weapons editable and all AOWs equipable
File size
2.1 MiB
SHA-256
86377797ec026855e03a68db574c7f62e6be063221f6bd21e0742bac05a6eb6f
Stored at
2026-10-12 02:47