Fusion module weapon action comprehensive innovation
Complete overhaul of base game weapon animations for Fusion mod
Screenshots 2 screenshots
About this mod Machine translation
Complete overhaul of base game weapon animations for Fusion mod
Moveset Overhaul for Convergence
🎮 ** Completely change your combat experience! **
I found the animations for some of the weapons in the original game to be rather repetitive/boring (especially you, the Greataxe! 😤), so I decided to make my own animation remake and use it in the biggest mod ever - The Convergence.
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✨ Modified content
**Currently unmodified weapon types:**
- whip
- flail
- Claw
- Gloves
- DLC weapons
*Note: Whips and flails are unmodifiable for me*
**Special Weapon Adjustments:**
- Latarn's twin swords
- Heavy attack of Kallia and Michaela knight swords
- Heavy attack of the Executioner's Great Sword
- Large spear that sweeps for heavy attacks
- Stab Halberd
- Monk Fire Hammer's heavy attack
**Dual-wielding system:**
- All dual-wielding actions have been modified (except heavy rapier)
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🔄 Update plan
📅 **Regular Updates**: I will continue to improve this mod, and your feedback and suggestions are very welcome!
🎯 **Featured Move Design**: I plan to design special move sets for certain weapons, maybe inspired by enemies using that weapon or other sources.
⚔️ **COMING SOON**: New combat skill - Square off of the great sword, using the great sword combat stance animation in "Dark Souls III"!
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🙏 Special thanks
- **Belger**: Thanks for his teaching and help
- **Blubber515**: Thanks for his animation library
💫 **Are you ready to experience a new feeling of combat? Install this mod and give your arsenal a whole new look! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.