Everyone is crazy

by NoviceM·v1.0·Updated 2025-11-03

A simple mod that allows Madness to be triggered on all enemies and bosses (yes, this is OP)

Screenshots 1 screenshots

About this mod Machine translation

A simple mod that allows Madness to be triggered on all enemies and bosses (yes, this is OP)

Everyone is crazy

🎯 Module function

This simple mod allows the **Insanity Status Effect** to be applied to all enemies and bosses! Yes, it's definitely a bit overpowered (OP), but it's a lot of fun to play!

🔧 Implementation principle

I simply copied the Insanity Resistance property from Gideon, pasted it onto all enemies in the game, and removed their special effects that prevented the Insanity status from activating.

**Specific modification content:**

In NpcParam:

  • Madness Resistance Modifier ID: -1 → 100
  • Madness resistance: 999 → 0

In SpEffectParam:

  • ID 90060:
  • Disable madness effect: 1 → 0

⚖️ Balance instructions

I know this method is really OP! If you want to adjust the enemy's resistance, just change the value of `resist_madness` from 0 to another number.

---

💡 Usage suggestions

  • This mod makes combat easier and more fun
  • Suitable for players who want to experience different gameplay
  • Can be used with other modules

📝 Other instructions

If you also want a (very simple) mod or modification like this, please feel free to leave a request. While I can't promise to fulfill all requests or make them indefinitely, I will definitely check them out and try to implement them!

---

*Enjoy this mod that makes all enemies go crazy! * 🎭

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
MadnessForEveryone
File size
3.1 MiB
SHA-256
b1e861a7f7520510d9ae284a85efc5b49ddf9e9eda02a4d0d9f56324fa3bfc91
Stored at
2026-10-13 05:31