Darkmoon Greatsword
Make your wedding gift even better
Screenshots 4 screenshots
About this mod Machine translation
Make your wedding gift even better
Lord Darkmoon Greatsword
✨ **Make the Darkmoon Greatsword a weapon truly worthy of a lord! ** ✨
🗡️ Weapon improvements
The original Darkmoon Greatsword was mediocre in combat, this mod aims to make it a truly powerful weapon worthy of a lord!
🔧 Change content
The changes are much cleaner than my previous mod. I only modified the unique attack moves of the Darkmoon Greatsword - they are all standing heavy attacks. The regulation.bin file has not been modified this time for ease of use and future updates.
**Specific changes:**
- **Quasi Passive - Cold Oath** 🛡️
When performing a standing heavy attack with this weapon, your determination will be greatly increased and your toughness will be increased, making the heavy attack harder to interrupt.
- **The first stage of charged heavy attack - Vanishing Lunar Eclipse** 🌙
Obscuring entities during attack preparation to gain invincibility frames
- **The first non-charged heavy attack** ⚡
Same effect, but faster execution and fewer invincibility frames
- **The second stage of charged heavy attack - entropic energy purification** ❄️
Disperses heat from the area in front of you, causing a bone-chilling cold wave
- **The second non-charged heavy attack** 🌫️
The effect is similar to a charged attack, but only produces cold mist, no frost.
- **Charged heavy attack under the buff of Moonlight Great Sword - Merciless Light** 💎
Now fires four frost waves in rapid succession! Note: This ability will consume a lot of stamina, but don’t worry, your stamina recovery speed will be greatly increased during the attack.
🛠️ Installation Guide
**Option 1 (no merge)** 📥
If you don't care about merging:
- Get ModEngine2 (if you don't have it yet)
- Create a 'chr' folder in the 'mod' folder of the ModEngine2 directory
-Put my c0000.dcx file into the 'chr' folder
- Run the game using ModEngine launcher
**Option 2 (Merge)** 🔄
If you want to merge:
- Use Yabber to unpack your existing c0000 file (it is recommended to back it up first)
- Download my a129.tae file
- Paste it into the taes folder inside the unpacked c0000 folder, replacing the existing a129.tae file
- Use Yabber to repack the c0000 file
- Place the file into ModEngine's 'chr' folder and run the game
🎮 Use tools
The following tools were used during the production process:
- DSAnimationStudio
- UXM
- ModEngine2
- Yapped
- Yabber
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.