Charged Jump - Movement Mod

by kmstr·v1.1·Updated 2025-10-24

A lightweight HKS editing module that enables charging to jump by holding down the jump key. Lightweight and mergeable, part of my upcoming mod pack.

Screenshots 5 screenshots

About this mod Machine translation

A lightweight HKS editing module that enables charging to jump by holding down the jump key. Lightweight and mergeable, part of my upcoming mod pack.

Charged Jump

✨ Features

A fast and lightweight mod that increases jump height by holding down the jump key, without any negative side effects!

🎯 **Core Advantages**:

  • Does not interfere with animations or visual effects
  • No hypergravity effect
  • Just a tiny HKS edit
  • Easily integrated into your merge setup

🎮 How to use

By default, long pressing the jump key will double the jump height. The code is commented and you can easily edit it to any value you want.

Smoothly switch between default height (adjustable) and higher jumps (also adjustable) based on key press duration.

📥 Installation Guide

  • **Download Mod Engine 2**: Download from the GitHub releases page and extract to the game folder
  • **Install the module**: Unzip all files into the "mod" folder (the same directory as modengine2_launcher.exe)
  • **Start the game**: Start the game through launchmod_eldenring.bat

🔧 Advanced settings

To merge this mod, simply open the c0000.hks file with Notepad++, search for "kmstr charged jump", and copy everything between the comments into the c0000.hks file of your choice (in the same function and location). Read the comments to find the modified line to customize the jump height.

---

💡 **TIP**: The action set containing all my mods is now available! Click to view

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Charged Jump
File size
81.8 KiB
SHA-256
f6bcfb3ab66b59d9594903af1df4fe43874b5f4bced5a34b49e463bda83836e9
Stored at
2026-10-10 12:58