Cantrips and Spell Tools

by VulGyren·v0.9.19·Updated 2025-10-23

A fantasy-themed gameplay overhaul that improves the fluidity and practicality of magic through universal spellcasting, spell shortcut key bindings, and other features, including: better jumping, dodge keys, blocking, armor enchantments, improved infusion visual effects, new optional mechanics, and more.

Screenshots 8 screenshots

About this mod Machine translation

A fantasy-themed gameplay overhaul that improves the fluidity and practicality of magic through universal spellcasting, spell shortcut key bindings, and other features, including: better jumping, dodge keys, blocking, armor enchantments, improved infusion visual effects, new optional mechanics, and more.

Tricks and Spell Tools

🎮 **Latest version tested and compatible with 1.16 update and SotE (recommended)**

✨ Core functionality overview

This mod introduces a number of balance and gameplay changes while striving to maintain/improve upon the difficulty and feel of the original, focusing on improving the utility of magic and fantasy/constructed options.

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🎯 Control optimization

**🎮 Dedicated dodge key**

  • The old sprint/dodge button can still dodge when pressing the direction, and step back when stationary
  • Dodge is now triggered by pressing a button, making it more responsive
  • The old version of the crouch button sprints when held down, and crouches/stands when stationary
  • You can dodge while sprinting and sprint immediately after dodging.
  • The in-game key hint text has been updated

**🔮Universal spell casting system**

  • Cast all equipped spells at any time without a catalyst
  • 3 spell groups, each group has 3 spell slots, a total of 9 spell shortcut key combinations
  • 9 spell keys + 2 spells on the staff/sigil, up to 11 spells can be cast simultaneously

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🏃‍♂️Mobile Enhancement

**🔄 Improved jumping system**

  • Improved player mobility based on load level
  • Added double/triple jump, wall jump and air dash
  • Fixed the bug where the original jump magic occasionally failed
  • Jump magic can be reused as time and animation allow

**⚡ Weight adjustment**

  • Light load: Rolling is replaced by fast sprint, and the movement/sprint speed is significantly increased.
  • Medium weight: Rolling is replaced by a slightly slower sprint, and the movement/sprint speed is significantly increased.
  • Heavy load: remains the same

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🛡️ Combat Mechanism

**🛡️ Block and Deflect**

  • Well-timed deflection while blocking can deflect small and medium-sized weapons
  • Reduce stamina consumption and offset damage, providing opportunities for counterattacks

**⚔️ Attack combo**

  • Heavy attack after first and third light attack for many weapons can be switched between one hand
  • Seamless one-hand combos

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🔮 Magic system remake

**🌟 Spell Standardization**

  • Spell damage and scaling standardized, independent of weapon or upgrade level
  • Different spell schools correspond to different attributes
  • Removed spell attribute requirement, but still requires attributes to be effective

**✨ Spell Weapon Enchantment**

  • The left-hand weapon can be enchanted when dual-wielded, and the right-hand weapon can be enchanted by casting it again when single-wielding.
  • Infinite duration, does not consume FP but retains part of the maximum FP
  • Can be applied to all weapons, including imbued and unique weapons

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🎭 New occupations and equipment

**🎓 4 new careers**

  • **Ritualist**: Will-o'-wisp themed caster, high intelligence, good Faith/FP, but physically fragile
  • **Heretic**: Fire themed caster, better health and starting armor
  • **Cultist**: Lightning themed caster, more physical potential but fragile health
  • **Arcanist**: Arcane spellcaster who uses focus magic and transmutation spells

**⚔️New weapons and improvements**

  • **Erdlight Blade**: Weightless pure holy damage dagger
  • Improved weapons such as Freezing Needle and Zamo Curved Sword
  • Enable infusion options for more weapons

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🔮 Enchanting system

**🛡️Skyrim style armor enchantment**

  • Almost all in-game armor can be enchanted
  • 8 potential enchantment choices per slot
  • A total of 20 different effects
  • Each piece of equipment can only have one enchantment

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🌟 Visual effects and status effects

**✨ Unique status effects**

  • Fire spell: ignites enemies to cause burning damage
  • Will-o'-the-wisp spell: deals burning damage and accumulates cold
  • Hol …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
CAST csv and tae
File size
1.7 MiB
SHA-256
bcb44a59c479252a1b244d5d1c6835f0aaca55d58e5cb03a113c4c0779b20378
Stored at
2026-10-11 16:52