Blocking with a knife causes no damage

by Moafew21·v1.0.0·Updated 2025-10-24

You will not take any damage (physical damage only) when blocking an enemy attack with your sword. This mod offers two variants: Amulet (no damage) and Return Amulet (takes 30% damage).

Screenshots 4 screenshots

About this mod Machine translation

You will not take any damage (physical damage only) when blocking an enemy attack with your sword. This mod offers two variants: Amulet (no damage) and Return Amulet (takes 30% damage).

Knife block without injury

🎮 **The "Elden Ring" module tailor-made for "Sekiro" players**

If you are a player who transferred directly from "Sekiro" to play "Elden Ring", then you may be like me and feel uncomfortable with the fighting method of holding a shield in your left hand. You long to be able to block and bounce, but you take too much damage while blocking. This mod was created to solve this problem!

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✨ Module Features

This module provides two blocking effects with different strengths:

🛡️ Amulet version

  • Increased the **physical** damage reduction of Hit Knife from 45 to 100
  • Increased the defensive strength of the Sword from 30 to 64 (this is the highest value for medium shields in the game)

⚔️ Return the amulet version

  • Increased the **physical** damage reduction of Knife from 45 to 70
  • This means you still take 30% of the physical damage from blocked attacks
  • Also increases defense strength to 64

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🎯 Instructions for use

  • **Dual-wield operation**: To use the knife to block, you need to dual-wield weapons. Press X + RB keys to dual-wield right-handed weapons
  • **Damage type description**: This module only changes the physical damage reduction value, and the damage reduction for magic, fire, thunder and holy attribute attacks remains unchanged.
  • **Version compatible**: This module is suitable for version 1.16 of "Elden's Circle"

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📥 Installation Guide

1. Install Mod Engine 2

  • Download address:
  • Unzip the ZIP file and copy the contents to your game folder
  • Open the "launchmod_eldenring.bat" file and add the game path

2. Add this module to Mod Engine 2

  • Download this module
  • Unzip and copy the contents to the \mod directory
  • Open the "config_eldenring.toml" file and modify the configuration:

**Amulet version configuration:**

```

{ enabled = true, name = "U1GA-KurosCharm", path = "mod\\U1GA-KurosCharm" }

```

**Return amulet version configuration:**

```

{ enabled = true, name = "U1GA-KurosCharmReturned", path = "mod\\U1GA-KurosCharmReturned" }

```

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🔧 Merge with other modules

  • This module modifies all the knife lines of the EquipParamWeapon parameter in "regulation.bin"
  • You can use Smithbox to combine with other mods
  • As long as other modules do not modify the knife value in EquipParamWeapon, they can be merged smoothly.
  • Tested for compatibility with DMN - Deflect Me Not and Map For Goblins mods
  • ZIP file contains CSV files for merging

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🎮 Recommended matching modules

If you want to get the ultimate experience of "Sekiro: Shadows Die Twice" in "Elden Ring", it is recommended to install the following mods:

  • DMN - Deflect Me Not
  • Lunent HUD

Start enjoying a smoother blocking combat experience now! ⚔️

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Kuro's Charm
File size
1.9 MiB
SHA-256
d6d82bc16d5a7e19d4fc0b61e52b54eabdfaa639879b360b7992db08451144d3
Stored at
2026-10-11 21:33