Blocking with a knife causes no damage
You will not take any damage (physical damage only) when blocking an enemy attack with your sword. This mod offers two variants: Amulet (no damage) and Return Amulet (takes 30% damage).
Screenshots 4 screenshots
About this mod Machine translation
You will not take any damage (physical damage only) when blocking an enemy attack with your sword. This mod offers two variants: Amulet (no damage) and Return Amulet (takes 30% damage).
Knife block without injury
🎮 **The "Elden Ring" module tailor-made for "Sekiro" players**
If you are a player who transferred directly from "Sekiro" to play "Elden Ring", then you may be like me and feel uncomfortable with the fighting method of holding a shield in your left hand. You long to be able to block and bounce, but you take too much damage while blocking. This mod was created to solve this problem!
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✨ Module Features
This module provides two blocking effects with different strengths:
🛡️ Amulet version
- Increased the **physical** damage reduction of Hit Knife from 45 to 100
- Increased the defensive strength of the Sword from 30 to 64 (this is the highest value for medium shields in the game)
⚔️ Return the amulet version
- Increased the **physical** damage reduction of Knife from 45 to 70
- This means you still take 30% of the physical damage from blocked attacks
- Also increases defense strength to 64
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🎯 Instructions for use
- **Dual-wield operation**: To use the knife to block, you need to dual-wield weapons. Press X + RB keys to dual-wield right-handed weapons
- **Damage type description**: This module only changes the physical damage reduction value, and the damage reduction for magic, fire, thunder and holy attribute attacks remains unchanged.
- **Version compatible**: This module is suitable for version 1.16 of "Elden's Circle"
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📥 Installation Guide
1. Install Mod Engine 2
- Download address:
- Unzip the ZIP file and copy the contents to your game folder
- Open the "launchmod_eldenring.bat" file and add the game path
2. Add this module to Mod Engine 2
- Download this module
- Unzip and copy the contents to the \mod directory
- Open the "config_eldenring.toml" file and modify the configuration:
**Amulet version configuration:**
```
{ enabled = true, name = "U1GA-KurosCharm", path = "mod\\U1GA-KurosCharm" }
```
**Return amulet version configuration:**
```
{ enabled = true, name = "U1GA-KurosCharmReturned", path = "mod\\U1GA-KurosCharmReturned" }
```
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🔧 Merge with other modules
- This module modifies all the knife lines of the EquipParamWeapon parameter in "regulation.bin"
- You can use Smithbox to combine with other mods
- As long as other modules do not modify the knife value in EquipParamWeapon, they can be merged smoothly.
- Tested for compatibility with DMN - Deflect Me Not and Map For Goblins mods
- ZIP file contains CSV files for merging
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🎮 Recommended matching modules
If you want to get the ultimate experience of "Sekiro: Shadows Die Twice" in "Elden Ring", it is recommended to install the following mods:
- DMN - Deflect Me Not
- Lunent HUD
Start enjoying a smoother blocking combat experience now! ⚔️
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.