Block and bounce
Adds an instant-triggered bounce function to small/standard shields and most blockable weapons, allowing perfect block timing to trigger standard bounces. Updated to support "Shadow of the Golden Tree" DLC.
Screenshots 1 screenshots
About this mod Machine translation
Adds an instant-triggered bounce function to small/standard shields and most blockable weapons, allowing perfect block timing to trigger standard bounces. Updated to support "Shadow of the Golden Tree" DLC.
Guard Parry
🛡️Mod Overview
Perfectly timed blocks now trigger standard bounce effects!
- **Instant trigger**: No startup delay, effective immediately
- **Variable Frames**: Provides different effective frames based on weapon type
- **DLC Support**: Updated to support "Shadow of the Golden Tree"
⚔️ Bounce frame number distribution
**6 frame bounce window**:
- small shield
- Straight sword, curved sword, fighting sword, stabbing sword, light greatsword, backhand sword, dagger, whip, axe, flail, hammer, throwing knife, unarmed martial arts, beast claw
**5 frame bounce window**:
- Thorn Shield
- Spear, double-headed sword, halberd, sickle, large spear
**4 frame bounce window**:
- Standard shield
- Great sword, curved great sword, great sword, great axe, great hammer, giant weapon
🌟 Extended version
An **Extended Version** is also available, providing a **7-frame** bounce window for all weapon categories (including large shields)!
🧪 DLC item linkage
After activating the **Deflect Hard Dew Drops** in the DLC, for the duration of the effect:
- The bounce window of the standard version has been extended to **7 frames**
- The bounce window of the extended version is extended to **8 frames**
⚠️ Important reminder
**Offline use only**! Online use will result in a soft ban.
📥 Installation Guide
**Installation using Mod Engine 3**:
- Download the module and Mod Engine 3
- Unzip and put the module folder into the `eldenring-mods` directory
- Edit the configuration file and add the module path
- Launch the game using the configuration file
**Installation using Mod Engine 2**:
- Download the module and Mod Engine 2
- Unzip and put the module folder into the `mod` directory
- Edit TOML configuration file
- Start the game using a batch file
**Manual installation**:
- Use UXM to unpack game files
- Back up the original `chr/c0000.anibnd.dcx` file
- Copy the module files to the game directory
- Start the game normally
🔧 Known limitations
**Spell Tool Limitations**:
- Holding a spell tool in the right hand will prevent the blocked projectile from triggering
- Temporary solution: perform a standard bounce first
**Weapon enchantment issues**:
- After the weapon is enchanted, rebound may not be triggered temporarily.
- Solution: Attack once to recover after enchantment
🔄 Compatibility and merging
- Fully compatible with mods that do not modify the same files
- If you want to merge with other modules, please use Yabber tool
- For detailed merging guide, please refer to the relevant tutorials
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🎮 **Enjoy a richer combat experience, making blocking no longer a simple defense, but the beginning of a counterattack! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.