Amulet fully remade
After completing the NG+7 game and DLC, I realized that most of the talismans were mediocre and decided to modify their values to make them 'useful' or 'good', but not 'unbalanced' or 'too powerful'.
Screenshots 7 screenshots
About this mod Machine translation
After completing the NG+7 game and DLC, I realized that most of the talismans were mediocre and decided to modify their values to make them 'useful' or 'good', but not 'unbalanced' or 'too powerful'.
Yet Another Talisman Overhaul
🎮 **Another Talisman Full Remake Mod**
✨ Module introduction
As a player who has completed the NG+7 game and DLC, and experienced tremendous mental and physical pain, I have found that the effects of most talismans are rather mediocre. Therefore, I decided to change their values to make them **useful** or **nice**, but not **unbalanced** or **too powerful**.
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📋 IMPORTANT NOTE
- 🎯 **PVE use only** - No modifications have been made to PVP
- ⚠️ **DO NOT USE ONLINE** - The game should not be played online after modifications
- 🔧 **CSV file included** - easy to combine with other modules
- 📖 **Full Change List** - Specific modifications to all talismans are listed below
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🔥Main Talisman Changes
🗡️ Attack Talisman
**Ancient Amulet of Joy**
- Duration of increased attack power during madness: 30 seconds → **60 seconds**
**Arrow Range Amulet**
- Effective range of bows and some spells: 65% → **100%**
**Arrow Piercing Amulet**
- Bow and crossbow attack power: 10% → **16%**
**Assassin's Blue Dagger**
- Critical hit recovery FP: 15 FP → **5%+15 FP**
**Assassin's Red Dagger**
- Critical hit recovery HP: 10%+85 HP → **10%+100 HP**
🛡️Defense Talisman
**Dragon Emblem Large Shield Amulet**
- Physical damage reduction: 10% → **12.5%**
- +1 version: 13% → **15%**
- +2 version: 17% → **17.5%**
**Various attribute resistance talismans**
- The resistance of all +1/+2/+3 versions has been slightly improved
- Thunder, fire, magic, and holy attribute resistance are fully enhanced
💫 Attribute Gain Talisman
**Green Turtle Amulet**
- Stamina recovery speed: 8/second → **10/second**
**Two-Headed Turtle Amulet**
- Stamina recovery speed: 10/second → **12/second**
**Various Amber Talismans**
- Maximum FP, HP, and endurance have been increased
- The advanced version has greater improvements
🎯 Special Effect Talisman
**Silver Dung Beetle**
- Discovery power increased: 75 → **300**
**Golden Dung Beetle**
- Rune acquisition: 20% → **30%**
**Amulet of Kings**
- Memory space: +2 → **+4**
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🔧 Installation instructions
Method 1: Direct replacement
- Place the `regulation.bin` file into the game folder
- Replace the original file with the same name
Method 2: Module merger
- If you have modified the game files
- Use the CSV file to merge with your `regulation.bin`
- It is recommended to use tools such as Smithbox
- Relevant tutorial videos can be found on YouTube
💡 **Advantages of CSV files**: Modifications to SpEffectParam made by other modules will not be overwritten, and will only affect the parameters involved in this module.
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💭 Design Concept
All modifications follow the principle of **enhancing but not destroying balance**:
- Make the originally useless talisman useful
- Maintain the overall balance of the game
- Avoid overly powerful combinations
- Focus on PVE experience optimization
Hope you like these changes! Feedback is welcome to help further improve this mod. 🎉
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.