Alpha 3.1
Added randomized weapon, armor, and talisman drops to the game, and adjusted the attributes, battle ashes, and special effects of all equipment.
Screenshots 1 screenshots
About this mod Machine translation
Added randomized weapon, armor, and talisman drops to the game, and adjusted the attributes, battle ashes, and special effects of all equipment.
Diablo Style Loot Remastered
✨ **Bringing a Diablo-style randomized loot system to Ring of Elden! **
🎯 Core Functions
This mod is designed to generate "random" loot for Ring of Elden with user-defined (or provided default) rarity levels, inspired by the Diablo series.
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🌍 Current coverage area
-Nimgefu
- Lienia
-Gelide
- Yatan Plateau
-Rodel
- Shifra River
🎮 Currently covering the enemy
- dog
-Mixed
- Giant dog/crow
- Crab/Crayfish
-Grek Soldier
- Rune Bear
- Skeleton
- Snake Man
-Knights of the Crucible
- Big tree guard
- Dragon-mounted tree guard
- Corruption dependents
- Exile
- little devil
- Homeless Knight
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🏆 Rarity level (default)
| Rarity | Weapon damage bonus | Maximum special effect strength |
|--------|-------------|-----------------|
| Normal | Minimum 1 / Maximum 8 | 10 |
| Excellent | Minimum 9 / Maximum 16 | 20 |
| Rare | Minimum 17 / Maximum 24 | 30 |
| Very rare | Min 25 / Max 32 | 40 |
| Treasures | Minimum 33 / Maximum 40 | 50 |
| Ancestor | Min 41 / Max 48 | 60 |
| Legend | Min 49 / Max 56 | 70 |
| Myth | Min 57 / Max 64 | 80 |
| Demigod | Minimum 65 / Maximum 72 | 90 |
| God Killing | Minimum 73 / Maximum 80 | 95 |
| Outer God | Minimum 81 / Maximum 88 | 100 |
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🔧 Technical features
- **Seamless Integration**: Use Massedit script/text to merge batch files for better integration with existing mods
- **Easy to Expand**: Support for adding custom weapon support via CSV file
- **War Gray Replacement**: War Gray can be replaced on non-unique weapons
- **Upgrade System**: Redesigned upgrade path, reducing additional damage bonus for each upgrade
🛠️ Installation requirements
**Required Tools:**
- UXM Selective Unpack
- DSMSPortable (requires .NET 6 runtime)
- ModEngine 2
📝 Installation instructions
- Download the latest version of DSLR and extract it to an empty folder
- Run DSLR and set the path in the lower left corner:
- DSMSPortable folder path
- Elden's Ring Game folder path
- ModEngine2 module folder path
- Adjust game settings and click "Generate Dark Loot"
- Run the generated DSLR_Install batch file
- Launch the game and enjoy the new loot system!
⚠️ **Important reminder: DSLR loot should not be loaded as a separate mod, it must be installed directly into an existing mod file using the DSLR_Install batch file! **
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🐛 Troubleshooting
**Solutions to Frequently Asked Questions:**
- Batch file closes immediately: move the ModEngine2 folder to another location (such as the Documents folder)
- Missing DLL file: copy oo2core_6_win64.dll from the game directory to the DSMSPortable folder
- Parameter definition error: reinstall DSMSPortable and ensure that the paramdex folder exists
🎮 **Are you ready to experience a whole new level of loot collecting fun? Come and try this revolutionary mod! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.