zzInfinity

v1.0.1·Updated 2026-08-11

The Dyson ball has unlimited speed. Manufacturing bench/furnace/chemical plant/refinery/collider/conveyor belt 0-100 times; telegraph pole coverage & wiring 1-10 times; power generation facilities 0-100 times (only effective for new buildings, preventing power grid from returning to zero and tripping); transportation station container logistics technology level 50, consumption increase is adjustable.

About this mod Machine translation

zzInfinity · zzInfinity

Dyson Sphere Project · Speed ​​Multiplier/Electricity/Telephone Pole/Container Technology Expansion Mod

Function list (all can be adjusted instantly in BepInEx/config/zz.zzInfinity.cfg, save and take effect without restarting)

  • Fabrication Table Mk.I / II / III working speed 0–100× configurable (default 2×)
  • Furnace · Arc Furnace · Planar Furnace Working speed 0–100× configurable (default 2×)
  • Chemical Plant / Crude Oil Refinery / Particle Collider Speed ​​0–100× configurable (default 2×)
  • Conveyor belt can be switched uniformly between three speeds: original speed or 2× speed (without breaking the game’s hard upper limit of 60 frames/second)
  • Telephone poles (Tesla tower/wireless transmission tower/satellite power distribution station, etc.) Coverage radius and connection distance 1–10× Each can be configured independently (default 2×)
  • Power generation facilities (thermal power/geothermal/fuel/solar energy/wind power/ray reception/fusion, etc.) Power generation 0–100× configurable (default 2×)
  • Transport Station Container Logistics Technology: The maximum level is expanded to 50. After reaching level 50, the research button displays MAX and cannot be clicked anymore; the scientific research point consumption increase rate is adjustable (default 1.3×/level)

⚠️ Electricity/Telephone Pole Safety Instructions The power multiplier and telephone pole multiplier are only effective for newly placed buildings. Telephone poles and power stations that have been built in the archive will not be automatically changed. If you want the entire archive to be unified, please delete the old telephone pole/power station and reposition it without reopening the archive.

Installation method

By r2modman (recommended)

  • Install the Dyson Sphere Program module manager
  • Import this ZIP directly using "Install from local", or upload it to and click Install
  • Start the game, and the configuration file will be automatically generated after entering the archive (only reading the main menu will not generate it)

Manual installation

  • Make sure BepInEx 5.x for DSP is installed (r2modman will handle it automatically, it can be used without it, but it will be laggy later if it is not available)
  • Copy BepInEx/plugins/zzInfinity/zzInfinity.dll to the corresponding directory
  • After starting the game once, adjust the magnification in BepInEx/config/zz.zzInfinity.cfg

Configuration instructions (automatically generated after first booting into the archive)

| Classification | Key name | Default value | Range | Description |

| --- | --- | --- | --- | --- |

| 01 - Fabrication Station | Speed ​​Multiplier | 2.0 | 0 – 100 | Fabrication Station Mk.I / II / III |

| 02-Furnace type | Speed ​​multiplier | 2.0 | 0 – 100 | Furnace, arc furnace, plane furnace |

| 03-Chemical Plant | Speed ​​Multiplier | 2.0 | 0 – 100 | Chemical Plant |

| 04-Refinery | Speed ​​Multiplier | 2.0 | 0 – 100 | Crude Oil Refinery |

| 05-Particle Collider | Speed ​​Multiplier | 2.0 | 0 – 100 | Particle Collider |

| 06-Conveyor | Enable 2x speed | true | true/false | 2× compared to the original; limited by the game's 60/s hard cap |

| 07-Pole | Coverage multiplier | 2.0 | 1 – 10 | Coverage radius of all power nodes × multiplier (only valid for new buildings) |

| 07-Telephone poles | Connection distance multiplier | 2.0 | 1 – 10 | Maximum connectable distance between telegraph poles × multiplier (only valid for new buildings) |

| 08-Power generation facilities | Power generation multiplier | 2.0 | 0 – 100 | All power generation buildings produce energy per tick × multiplier (only valid for new buildings) |

| 20-Transportation Station Container Technology | Enable cap expansion | true | true/false | Expand to level 50; after capping, the UI displays MAX and cannot be researched |

| 20-Transportation Station Container Technology | Consumption Increase Multiplier | 1.3 | 1.0 – 10.0 | Level 2 + Consumption = Original × (Multiple Rate)^(level−1) |

design description

  • …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
zzInfinity-1.0.1.zip
File size
21.8 KiB