Zorbs Alternative Start
Tired of starting on a mediterranean moon? This mod randomizes your starting system, while keeping the vanilla game feeling.
About this mod Author’s original text
Features
- Changes your starting solar system for a twist on early game gameplay.
- Allows your starting planet to be any of three life-bearing types of planet.
- Allows you to generate clusters with different starting star types.
Incompatabilities
- Possibly incompatable with any mods that change the number of planets in the starting system.
- Possibly incomptable with Touhma GalacticScale. Use these two mods together at your own risk!
Installing / Updating without a mod manager
- Click "Manual Download"
- Drag ZorbsAlternativeStart.dll into your BepInEx/plugins folder
Uninstalling without a mod manager
- Delete ZorbsAlternativeStart.dll from your BepInEx/plugins folder
This plugin will affect any games created with it.
It is likely that if you uninstall that you will be unable to play games created with it installed.
Feedback and suggestions
For feedback, bugs or suggestions, please contact Zorb#8516 on Discord.
You must include your bepinex consoles output, or a screenshot and seed if you are reporting a bug.
Starting on a mediterranean planet is not a bug. If you DM me with this you will be blocked.
Changelog
1.3.3
- Added some compatability for galactic scale
- Added prarie worlds to starting world pool
- Rebalanced starting world
1.3.2
- Crash hotfix
- Corrected manifest dependencies
1.3.1
- Added red giant stars to pool of starting stars
1.3.0
- Added five new types of stars to start around
- Added many more system orbit configurations
- Increased mod stability
- Added hidden fun stuff
1.2.0
- Allowed spawning on a oceanic jungle planet, or or red stone planet
- Allowed lava and ice planets to be moons of the starting planet
- Removed restrictions on planet types in birth solar system
1.1.1
- Fixed incorrect solar energy ratios on modified planets/moons
1.1.0
- Support for more or less than four planets in the starting system
- Fixed a bug moved planets incorrectly when gas giants had multiple moons
- Partial support for systems with multiple gas giants
- Major code refactoring for greater stability
1.0.0
- Initial code and upload to the mod portal
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: