WeaponPlus
Wearable equipment has been added to the mecha, and the fun gameplay of using the mecha's skills has been added. have added equipment to the mecha, introducing a fun gameplay mechanic where the mecha can perform skills.
About this mod Machine translation
Mecha evolution theory
Wearable equipment has been added to the mecha, and the fun gameplay of using the mecha's skills has been added.
Equipment can be worn on the mecha interface
Press C in the game to open the mecha interface. An equipment column has been added. You can wear equipment or chips.
Mecha skill casting
Press z in the game to open the battle interface, and there is a skill cast in the lower right corner.
When using skills, corresponding skill consumables will be consumed. When the skill is activated, the skill can last for a period of time
After the skill duration expires, it will enter a CD cooling period. If the mecha wears the corresponding chip, the skill can be further strengthened without CD, and the skill will be automatically connected.
But it will consume more skill consumables
Skill 1: Mecha becomes huge
The mecha becomes huge, its durability increases, its durability recovery speed increases, and it consumes more power.
Skill 2: Supernova Explosion
The speed at which the mecha fires ammunition is increased, and the range is increased.
Skill 3: Shield Field
A shield is formed around the mecha (which can protect surrounding buildings). The shield value is increased, the shield range is increased, and the shield recovery rate is increased.
1.0.5
Synchronize client equipment bar saving
1.0.4
Corrected client huge synchronization time difference
1.0.3
Teammates can also be displayed enlarged when online
1.0.1
Fix content
Modify the startup dependency module. Previously, the operation failed because the Nebula mod was not enabled.
Compatible with giant structures, the UI of the mecha equipment column overlaps with the giant structures, and the position is readjusted.
Fixed skill CD countdown abnormality
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: