Vein and Vege Helper

v1.0.1·Updated 2021-02-21

Allows modders easily to add new veins and veges

About this mod Author’s original text

This plugin will not visably do anything.

This plugin is a support tool for other modders who want to add more trees/rocks/veintypes to the game.

Please see the github repo for what code this plugin changes.

Features

  • Allows modders to add new veins and veges without changing sentinal vein or vege data array incices/indexes

Installing / Updating without a mod manager

  • Click "Manual Download"
  • Drag VeinAndVegeHelper.dll into your BepInEx/plugins folder

Uninstalling without a mod manager

  • Delete VeinAndVegeHelper.dll from your BepInEx/plugins folder

Feedback and suggestions

For feedback, bugs or suggestions, please contact Zorb#8516 on Discord.

You must include your bepinex consoles output.

Changelog

1.0.1

  • Switched to using Win10CE's transpiler code for greater compatability
  • Removed unnecessary dependency on LDBTool

1.0.0

  • Initial code and upload to the mod portal

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInEx

File & checksum

Filename
Vein_and_Vege_Helper-1.0.1.zip
File size
69.7 KiB