Vein and Vege Helper
Allows modders easily to add new veins and veges
About this mod Author’s original text
This plugin will not visably do anything.
This plugin is a support tool for other modders who want to add more trees/rocks/veintypes to the game.
Please see the github repo for what code this plugin changes.
Features
- Allows modders to add new veins and veges without changing sentinal vein or vege data array incices/indexes
Installing / Updating without a mod manager
- Click "Manual Download"
- Drag VeinAndVegeHelper.dll into your BepInEx/plugins folder
Uninstalling without a mod manager
- Delete VeinAndVegeHelper.dll from your BepInEx/plugins folder
Feedback and suggestions
For feedback, bugs or suggestions, please contact Zorb#8516 on Discord.
You must include your bepinex consoles output.
Changelog
1.0.1
- Switched to using Win10CE's transpiler code for greater compatability
- Removed unnecessary dependency on LDBTool
1.0.0
- Initial code and upload to the mod portal
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
xiaoye97-BepInEx